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Posts Tagged ‘wotlk’

Stealth Nerf to Nitro Boots the Death of Engineering? How I fixed my ping

Wednesday, May 20th, 2009

After several attempts to balance the Nitro Boots ability in the arena, we have decided that we currently do not have an acceptable solution. Until we are able to better balance this ability it has been shut down in the arenas. We fully plan to continue working on this item and we intend to adjust it in upcoming patches.

Now I can understand that Blizzard has to constantly make moves to adjust professions. As game balance changes so must profession balance; how strong each profession is relative to both PvE and PvP. That being said, this nerf to the nitro boots tinker that happened to get left from the patch notes is completely ridiculous.

First things first, I know that from a PvP perspective there is a lot more to this game than arena. That being said, arena is the centerpiece for PvP balance in this game. This is due to a few things: world pvp is basically non-existant, battlegrounds are essentially for honor farming and have lost their competitive spirit, wintergrasp is a joke and has nothing to do with pvp balance, and blizzard has repeatedly stated that the game isn’t to be balanced around 1v1. Therefore, we have to assume that when blizzard balances proffessions with PvP in mind, they do this around arena. At least you’d think that, until you hear ignorant blue posts like this:

I wasn’t aware that engineering consisted entirely of one schematic. I was under the misinformed position that it was actually a collection of interesting “gadgets” or explosives.

The gadgets useful in some very diverse ways, but no items that could entirely change the balance of the game.

The bombs useful in pretty much any situation you wished to do additional damage.

Neither the bombs nor the gadgetry were as simple as pure stats. All had some other trick to them which require skill, timing and understanding to use effectively.

Source

With this unannounced nerf, last week’s nerf to goggles (which from a rogue perspective was logically a buff, but still a nerf from an engineers perspective, but I digress) it’s hard as an engineer to think blizzard isn’t biased against the profession. This response from blue is completely irrelevant to arena. I refuse to believe that blizzard would plan this nerf, unannounced, and have it only apply to arena if they didn’t agree that arena balance is tantamount to PvP balance. That makes this post pretty inexplicable, talking about bombs that are not usable in arena, and too expensive to be used in other situations. This guy doesn’t seem to realize that what people are angry about is the removal of one profession from arena and the underhanded way it was removed.

Engineering now offers very little from any perspective. For PvP, the glove haste or rockets are mediocre at best as “the best things the profession has to offer”. From a PvE perspective, engineering tinkers are inferior to the best enchants available. So not only do you get extremely little for PvP, you also get essentially nothing for PvE. Engineering provides some fun tricks, but an entire profession providing a few fun, expensive tricks that you can use only once in a while is extremely underwhelming.

What about the other professions and what they provide in arena? I don’t think you can say that nitro boots were better than jewelcrafting or enchanting’s statistical upgrades in every situation before this nerf. Was nitro boots a powerful enchant? Yes, absolutely. Was it out of balance when compared against other professions? I would argue it was right where it should be. Engineering is clearly designed as a pvp profession, if you’re serious about PvP it was a good idea to level it. Nitro boots were nice, they helped with mobility slightly for less mobile classes (the ones who will really feel this nerf), but they could also backfire or be countered with an immediate snare in reaction to the boots. They were only effective when not snared and usually could only be used once an arena. Good? Yes. Overpowered? No.

Maybe removing glove tinkers and all other engineering advantages usable in arena would have been fine, but this move is equivalent to removing ring enchants for arena, and doing it without releasing it to patch notes. I really feel bad for those that leveled engineering and dumped thousands of gold into a dead profession.

How I Fixed my Ping

Now before you do anything, read this. Someone showed me how to do this. I have no idea how it works, I have no idea about registries. I am simply relaying information and I can tell you that it has thus far worked for me without a problem. This is by no means new information and it’s been around for years, but I had really forgotten about it until maybe a month ago. You make these changes at your own risk and I really can’t help you beyond what’s being said here. To make this clear, I don’t know how this works, I just know that it worked for me. People asked me to post it so here it is, use at your own risk.

About two months ago my latency was anywhere from 180-250. My current latency is anywhere from 40-90. I was under the impression that the “ping fix” from years back had been made irrelevant by some blizzard changes, but I was corrected. Here are the steps I took. (more…)

WoTLK Rogue Macros

Friday, January 16th, 2009

Our Macros page has moved


HERE


or click the “macros” link at the top of the site

Akrios WOTLK UI

Monday, January 12th, 2009

This is the UI I’m currently using in WOTLK. I dropped the discord art that you may have recognized in the past simply because it had become a pain to update, being broken with each new patch. I try to keep things as clean as possible. I’ve replaced proximo with gladius which is, in my opinion, a superior mod. I’m not saying this is a perfect ui, but it works for me, and if you’d like to use it you can download it below.

Akrios user interface
Click on the image above for a larger picture

Click here to download (Alternative link here)

To Install: (more…)

Duels against Neilyo, New Guild now recruiting, WOTLK This Week

Monday, November 10th, 2008

Duels vs. Neilyo

 

In spite of the fact that I wasn’t sure if I would post this, I decided to because I thought it was pretty entertaining and that there hasn’t been much to discuss/post since the end of season 4. This is a selection from some duels I had against neilyo a few weeks ago, patch 3.0, no dismantle used. Although I’m not sure of the record (too many duels) I will say that he had the upper hand in terms of the ratio of duels won while being opened on and I give him the edge in terms of rogue v rogue.

http://files.filefront.com/duelswmv/;12313641;/fileinfo.html

Music:

Juno Reactor – Mona Lisa Overdrive

Ramallah – Days of Revenge

Skillet – Falling Inside the Black

I really haven’t taken rogue vs. rogue seriously until recently. I used to feel that it was almost completely based on the opener and maybe some luck, but I’ve changed my mind. While the opener gives a big advantage, if the person being opened on has prep, the fight goes a lot deeper.

Vanishing blinds is a huge reality; it equates to a guessing game coupled with reaction time scenario (guessing the person will trinket –> blind or trinket–> vanish, which isn’t much of a guess because if they don’t they’ll be reopened on without a trinket. Reaction comes in response to the other player’s trinket). There’s also the threat of being blinded out of vanish, wherein one rogue tries to vanish a blind but instead is blinded out because the rogue blinding hesitates very slightly on purpose. Another thing you’ll see here is blinding a blind, which is used in reaction to a rogue trinket –> blinding, and the rogue being blinded reacting with blind. (I realize this paragraph may be confusing). 

I was opening as mutilate and being opened on as prep because if you’re being opened on without prep you have a very slim chance of winning, even if you were to vanish the blind. I’m more experienced with mutilate but I’ve got a pretty good handle on how to try to respond with prep.

Anyway, hopefully you enjoy the video, and don’t over-think it.

 

New Guild, <INCURSUS> now Recruiting

 

http://incursusguild.com/

 

Although I’m well aware that the vast majority of the people who read this site are rogues and that is the class the we need least by far, I thought I’d post this here anyway.

We’re starting a new guild for WOTLK on cho’gall. This guild will raid 3 days a week and look to progress through endgame quickly without an overly intensive raid schedule. These will be 25 man raids.

The guild is starting with a core of about 20 players that have known each other for several years and have or will be transferring to Cho’gall. The server itself has a very strong horde population.

We keep things pretty light and love to pvp. We’re looking for members who can relax most of the time but know when to get serious during raids. If you’re a competant player that wants to be rewarded fairly for effort and commitment, check us out.

As far as class need goes, we are in most need of healers, tanks, and warlocks, althought we still are looking to fill out many of the other positions. Even if you’re class wasn’t just mentioned, feel free to apply at

http://incursusguild.com/recruitment/

where you can find rules and more information.

WOTLK this Week

Just a reminder in case you’re hiding under a rock somewhere, WOTLK is coming out this week. Roguerogue.com will keep you up to date on the latest developments for our class in the new expansion.