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Posts Tagged ‘preview’

Rogue: the Class that Never Changed, How we should Evolve

Thursday, May 28th, 2009

Before I start I want to make it clear that the play style of our class was much different in the past and has continued to change as the game has evolved. Comparing even burning crusade arena to current arena where I think strategy and control has give way to a much faster paced, split second play style with a growing list of opposition abilities to worry about. The rogue has evolved and the rogue player has evolved. What shocked me, looking back, is how little the class itself has changed in the past years.

Our abilities and PvP damage cycles have been similar for a very long time. The standard cheap shot — > combo ability(ies) –> kidney shot –> combo ability(ies) –> damage finisher has been the foundation of the class for a very long time. The last class shaping abilities that we received were mutilate (which was essentially played the same way as backstab, but let’s forget about that), cloak of shadows, and shadowstep. All of these abilities came before Burning Crusade was even released. You could argue for shiv here as well, but I’ll get to that later.

WOTLK gave us some very lame abilities and class changes. It’s kind of a sad situation when none of our three 51 point talents are used for any high end PvP

other than shadow dance, which is minuscule in comparison to mutilate representation in end game PvP (actually, none of the top 100 rogues in terms of arena rating are anything other than mutilate atm) . Hunger for Blood is irrelevant as far as PvP is concerned. Killing spree is, for lack of a better term, retarded. I really dislike having a 51 point talent that does lots of random damage and ports you without control, for PvP it’s underwhelming at best. Shadow dance, in it’s first iteration as a set of vanishes was cool although it needed some adjusting. This was changed to it’s present form which is, in my opinion, a lot more boring than people realize. Essentially, all dance does is let you use those same stealth moves you’ve had for 4 years out of stealth for a few seconds. It’s somewhat interesting but still lacking in terms of creativity as a 51 point talent in what should be one of our best pvp trees.

Shiv was another one of our new abilities, but deadly brew and the present burst situation has marginalized it greatly. Fan of Knives is the biggest joke of all in PvP; it’s paradoxical to me that the most common PvP use for our big new WOTLK ability is to aoe out other rogues. Am I the only one who sees a problem with that?

In Classic WoW, one of the most popular rogue specs was cold blood / prep daggers. To be honest (although play style has of course changed, there are more abilities and burst) the removal of shiv really makes present day prep mutilate feel a lot like cold blood prep. WOTLK gave us some interesting talent choice opportunities but it’s pretty sad when the basics of PvP can be summarized in this flow chart someone linked me which I found pretty amusing. Of course this is an exaggeration, and what differentiates rogues is reaction time and decision making regarding cooldowns and strategy, but is this really that far off?

I want to say first that I don’t think rogues are out of balance. I do not want rogues to be buffed. Actually I think they are right were they should be in terms of balance, and I’ll cite SK once again here which has us right in the middle of high end PvP representation. That doesn’t change what I said above and that doesn’t make the class ideal. I know this all may look like complaining but here’s what the changes I believe would move rogues in a better, fresher, and more interesting direction.

Survivability

The biggest problem limiting rogues now is (more…)

3.1 Rogue Changes

Wednesday, February 4th, 2009

I’ll be updating this as new info comes in, but here’s what we have so far.

ROGUE

- Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.

- Mace Specialization – this talent now grants haste in addition to armor penetration.

- Adrenaline Rush – the cooldown on this ability has been lowered.

-Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.

- Killing Spree – while this ability is active, the rogue does 20% additional damage.
Savage Combat – now causes 2/4% physical damage done.

Looks like rogues will be able to do a lot more damage in raids. Combat is looking a lot more sexy, with way more damage and utility. All positive changes for rogues in PvP

3.1 info Coming Soon, Rogue PvE Damage Increase on the Way

Wednesday, February 4th, 2009

Looks like 3.1 information is on the way.

We are going to be announcing some of our plans for classes in 3.1 fairly soon. The announcements will be prominent. They will not be comprehensive. We are not going to announce every change we are going to make. We are going to risk giving you some insight into a work in progress, even though we may ultimately decide not to make some of the changes. You guys can help me remind other players of that when they get angry because we didn’t deliver a change that they were “promised.”

Even if they hold back, there’s going to be some big news regarding game play changes coming soon, and hopefully we’ll get an idea of what this first content patch will mean. Here’s some good news for PvE rogues:

As far as melee dps goes, we think rogues, cats and Arms warriors are all a little low. We haven’t announced specific changes yet but they are coming.

I don’t think rogue damage is terrible, but as a class with so few buffs and utility, a boost will be nice. Let’s hope this will return rogues to top spot for single target dps. My guess will be a buff to deep assassination and hunger for blood, and some sweeping changes to a somewhat lackluster combat tree. This way they won’t accelerate rogue damage in PvP, as it’s already strong.

3.0.8 Patch Rogue Highlights

Tuesday, January 6th, 2009

Please note: this data will be as up-to-date as possible however may not be 100% accurate until the actual patch is released.

The following is a patch review regarding what will be affecting the Rogue class in case you haven’t been keeping up with it. A lot of the time I find myself reading entire patch notes with very little of the information actually affecting me as a Rogue. The following list will include only the things that I can see having any sort of impact on us a whole.

First up are the 2 Direct Class changes:

* Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.

* Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

(more…)