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Posts Tagged ‘mutilate’

Thoughts on the Mutilate Damage Nerf

Monday, February 9th, 2009

Blizzard is going to release a 3.09 patch, and it’s a big nerf to mutilate damage.

Rogue (Skills List / Talent + Glyph Calc.)

  • Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
  • Mind Numbing Poison now reduces cast time by 30%, down from 60%.
  • Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
  • Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Firstly, from a PvE standpoint, I think it’s safe to assume that mutilate damage will still be competetive. The buff to hunger for blood will be an overall increase of 6 percent static damage, which should make up for the mutilate nerf. The 40 percent slice and dice buff is huge as well, from both a PvE and PvP standpoint. This buff coupled with the nerf to mutilate could mean the return of combat to PvE dominance, but either way I see rogue damage getting better in terms of raiding.

What does this nerf mean in PvP? It isn’t the end of the world, but it’s at least a kick in the teeth. Although raw damage won’t be much different, it cuts a lot of our burst. I don’t disagree with the change, but I think it’s ridiculous that blizzard would nerf rogue PvP damage without touching Death Knights, Hunters, or anyone else other than Arcane mages.

Blizzard has effectively nerfed the two glass cannon classes. I think it’s the  right thing to do, the game is far too burst oriented. But how could they nerf the damage of rogues and arcane mages and leave everything else alone? Rogues are doing well in arena, but we’re far from best right now. The same thing could be said about arcane mages. The PvP classes that are dominating at the moment have gone untouched. Hopefully this burst reduction will continue across the board, because it feels strange that only rogues and arcane mages were nerfed when I can be solo’d by a dancing rune weapon.

Mind-numbing poison was also nerfed, but all cast slowing abilities were, so this is fair. To be honest, this isn’t really a big deal, mind-numbing is only effective against classes that have to cast, and at the moment these classes are by no means dominant in PvP. Here are the rest of the changes. (more…)

Eviscerate 8: Apocalypse

Sunday, June 15th, 2008



Eviscerate 8: Apocalypse from Akrios on Vimeo.

Warcraftmovies Link for Filefront Download:

http://warcraftmovies.com/movieview.php?id=79255

My 8th movie is out.

What to expect:

- World PvP

- Mutilate

- 1v1s against high quality opponents

- Plot

I HIGHLY suggest downloading the video, as the stream is always inferior quality. There should be a HQ WCM stream soon which is the best option if you choose to stream.

I’ve been working on this video for about a month and a half, just finished up filming and editing this weekend. Unlike my previous movies, I incorporated some plot to it. It’s also longer, and I personally feel its better edited than my work in the past.

About half of the 1v1s were arranged. I’m going to note here again that Alexandra won the majority of the duals, as did tipss, although they were mostly very close.

I use grenades and potions in “against the odds” situations. If this is a problem for you don’t watch the video.

Akira Yamaoka – Memory of Waters
Immediate Music – Gothic Power
John Newton Howard – The Orange Man
Sensation White – Anthem (2004)
Metallica – For Whom the Bell Tolls
Kamelot – Rule the World
Adema – Immortal
Ernesto vs Bastien – Super Jupiter
Immediate Music – Avenger
Erik Satie – Gympnopedie No. 1

In regards to my current feelings on mutilate, I think it’s very much a viable spec, but unfortunately shadowstep is generally superior in every pvp situation. That doesn’t mean mutilate won’t work, but what really hurts mutilate the most is other shadowstep rogues, because openers are so key in arena. WOTLK makes mutilate look extremely promising, so hopefully there is light at the end of the tunnel.

If you have any questions, the best way would be to either pm me on warcraft movies or just email me at feedback@roguerogue.com, I will get back to you, as it’s sometimes hard to respond to in game tells.

A Guide to Gemming and Enchanting Gear for PvE at level 70

Saturday, June 7th, 2008

The following is a basic guide to both gemming and enchanting your gear for the highest possible PvE dps. A PvP gemming guide will follow shortly. Keep in mind that all epic gems are available on Sunwell Island at the cost of 15 badges of justice, from bosses in Hyjal, Black Temple, and Sunwell Plataeu, and from your local auction house for a few hundred gold.


Meta Gem

Relentless Earthstorm Diamond

+12 agility & 3% critical strike damage. Require 2 red gems, 2 blue gems, 2 yellow gems.

(Note – having an orange gem will count as having 1 yellow gem and 1 red gem. The same is true of purple and green gems.)

This is the best choice for any PvE situation. It provides the highest damage output. The meta that provides haste suffers from a hidden cooldown of 40 seconds and is inferior to this meta in every way.


Combat spec gem selection:

Red Sockets

rare: 4 agility / 4 hit – Glinting noble topaz

epic: 5 agility / 5 hit – Glinting Pyrestone

Yellow Sockets

rare: 8 hit - Rigid Dawnstone

epic: 10 hit – Rigid Lionseye

Blue Sockets

rare: 4 agility / 6 stamina – Shifting Nightseye

epic: 5 agility / 7 stamina – Shifting Shadowsong Amethyst


Mutilate gem selection:

Red Sockets

rare: 8 agility – Delicate Living Ruby

epic: 10 agility – Delicate Crimson Spinel

Yellow Sockets

rare: 4 agility / 4 hit – Glinting noble topaz

epic: 5 agility / 5 hit – Glinting Pyrestone

Blue Sockets

(more…)

Mutilate Raid Dps Cycles at level 70

Wednesday, May 28th, 2008

Music: Sweet Sorrow – Ferry Corsten

Filefront link: here

An overview of the basic cycles to go through when raiding as mutilate, with audio commentary by myself.

Gear in Video:

8/8 Slayers, Shiv of Exsanguination, Shard of Azzinoth, Angelista’s Revenge, Stormrage signet ring, Shadowmoon destroyer’s drape, Choker of Endless Nightmares, Madness of the Betrayer, Ashtongue Talisman of Lethality

I want to start this by saying outright that mutilate is mathematically inferior to combat specs at equivalent gear levels. That being said, it offers competitive dps. Why spec mutilate? To quote Loate’s mutilate guide "You should spec Mutilate if you are looking for a dynamic playstyle that requires you to juggle numerous variables when deciding what abilities you should use; as well as being able to do both casual PvP and PvE without respeccing constantly. Mutilate offers the freedom of choice; the insane combo point generation means you will be using finishers you forgot you had." Not to mention its fun, and you get to see big numbers! Post puncturing wounds, mutilate is the strongest dps spec for dagger rogues.

 

Spec to go:

41/20/0

For more information on the specs for pve mutilate, check out my article on different rogue specs.

What poisons to use:

If windfury: Mainhand – windfury, Offhand – deadly poison

If no windfury: Mainhand – deadly poison, Offhand – deadly poison

What weapons to use:

The daggers with the highest dps available to you. Preferably a (more…)