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Race Change Coming

Monday, June 29th, 2009

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Thoughts on the new Overkill, No more In-Game tells

Wednesday, June 3rd, 2009

The New Overkill

I’ve had a chance to play around with the new overkill and I’ve come to a few conclusions that were generally what I expected going into the patch. Yes, it is absolutely and unequivocally a nerf from a pvp standpoint. You are essentially losing at least one instant ability from the old iteration of overkill in pvp in most scenarios.

The big thing here is that the new overkill would be fine for PvP if rogues were a class that steadily trained the same target for the entire duration of overkill. As we are not, often times we will use it and have a lot of the energy go to waste. It’s also true that during the old overkill, you often got an extra finisher out of it during your initial stun lock. This usually would give you an extra 25 energy from relentless strikes, so not only are we losing the initial instant ability in our burst, we’re also losing the instant of an extra 25 energy.

The other PvP issue is the fact that often times if vanish doesn’t work we immediately have to prep and vanish again, essentially wasting overkill, and the last thing rogues need in pvp is for vanish working to be even more important. Simple solution to this would be to make overkill stack. This really wouldn’t be OP because it’s not like rogues will blow all of their vanishes in arena just to stack overkill at the start, if they did then they’ll probably be dead soon enough. It would just not penalize a rogue for having to vanish twice within 20 seconds.

In PvE however, this is a buff for single target encounters. You no longer need to pool energy to vanish which means you can use it at any time, so it’s one less thing to worry about. For aoe situations, however (ie. Hodir arena floor, freya’s ads, ect) it’s a bit of a nerf because aoe situations usually don’t last very long. Pooling energy for a full vanish fok spam with the old overkill was superior. Overall I’d say the benefits of this change outweigh the negatives for PvE, but in reality it’s not going to significantly change PvE damage or play style.

I will say that it was a fair nerf. If someone had a problem with rogues it was usually regarding our ridiculous burst damage, especially off the start. As far as nerfs go for PvP, this is reasonable. It cuts down on the strongest aspect of our class that could be seen as a bit out of balance without breaking the class. At the same time, it’s a pretty lame and uninteresting 31 point talent now, even when compared against premed, and more so when compared against adrenaline rush. I’d be happy if Blizz kept going with these nerfs to burst and gave us some survivability instead.

Personal Rant, In-game tells

I know I’ve given this sort of disclaimer before but I know I need to again; I’m not trying to be melodramatic and I thoroughly understand that this is a game. Since this is a blog and blogs are designed for people to bitch I think I’ll take that liberty.

Honestly, I try my best to be nice in and out of game. If I can help someone under reasonable circumstances, I will. If I can choose between being an asshole  or not I try to do the right thing. No one’s perfect and I don’t always do the right thing but I usually try to when I can.

When you start making videos or provide public opinions in this game (as I’m sure anyone else in this situation can attest) you will start getting in game tells, questions, and general attention. In the past I’ve tried my hardest to answer these as well as I can.

As time has progressed, however, the volume of tells I get has risen exponentially. It’s gotten to the point that I get an in game tell, on average, every 5 minutes I’m in game. Sometimes they are good questions, sometimes it’s people who just want to talk, sometimes they are stupid questions (yeah, your teacher was wrong when they said there are no stupid questions), or questions I’ve already addressed. Sometimes they are just outright hate tells.

A lot of the questions I get could just as easily be answered using google, or often times taking a few minutes to search through this site. Questions about using pve gear or strats against druid/plate teams as mage rogue are a bit frustrating when I’ve written full articles about it.

I appreciate that people enjoy videos that I make for fun. I try my best to share my experiences and relevant information through this site, but I’m aware that not every answer can be found here. I’ll try my best to continue to post relevant information to help people.

In the end what I’m kind of announcing here is that I’m finished responding to in game tells because I get way too many to respond. So if you think I’m an asshole because you’re server is down and you’re bored and you thought it would be a good idea to say what’s up or ask me something, and I don’t respond, I’m sorry. I just don’t have time to cycle through tells in the the middle of arena or a raid or even when I’m just dueling. I appreciate that people ask if I’m busy, but if I’m in game I’m not idling waiting to answer questions, I’m probably going to be busy.

If you do have a question or need to talk to me about something, the best way to contact me is feedback@roguerogue.com, which I cleaned out generally a few days ago and I’ll try to go through at least once a week. If I didn’t respond to a question you submitted, the question was probably outdated (my fault) or the answer was already available. Try to keep questions concise please. No offense, but I don’t care what server you’re from and I don’t have time to check out your armory.

I’ll probably have some updates about how Eviscerate x is going in the next article.

Stealth Nerf to Nitro Boots the Death of Engineering? How I fixed my ping

Wednesday, May 20th, 2009

After several attempts to balance the Nitro Boots ability in the arena, we have decided that we currently do not have an acceptable solution. Until we are able to better balance this ability it has been shut down in the arenas. We fully plan to continue working on this item and we intend to adjust it in upcoming patches.

Now I can understand that Blizzard has to constantly make moves to adjust professions. As game balance changes so must profession balance; how strong each profession is relative to both PvE and PvP. That being said, this nerf to the nitro boots tinker that happened to get left from the patch notes is completely ridiculous.

First things first, I know that from a PvP perspective there is a lot more to this game than arena. That being said, arena is the centerpiece for PvP balance in this game. This is due to a few things: world pvp is basically non-existant, battlegrounds are essentially for honor farming and have lost their competitive spirit, wintergrasp is a joke and has nothing to do with pvp balance, and blizzard has repeatedly stated that the game isn’t to be balanced around 1v1. Therefore, we have to assume that when blizzard balances proffessions with PvP in mind, they do this around arena. At least you’d think that, until you hear ignorant blue posts like this:

I wasn’t aware that engineering consisted entirely of one schematic. I was under the misinformed position that it was actually a collection of interesting “gadgets” or explosives.

The gadgets useful in some very diverse ways, but no items that could entirely change the balance of the game.

The bombs useful in pretty much any situation you wished to do additional damage.

Neither the bombs nor the gadgetry were as simple as pure stats. All had some other trick to them which require skill, timing and understanding to use effectively.

Source

With this unannounced nerf, last week’s nerf to goggles (which from a rogue perspective was logically a buff, but still a nerf from an engineers perspective, but I digress) it’s hard as an engineer to think blizzard isn’t biased against the profession. This response from blue is completely irrelevant to arena. I refuse to believe that blizzard would plan this nerf, unannounced, and have it only apply to arena if they didn’t agree that arena balance is tantamount to PvP balance. That makes this post pretty inexplicable, talking about bombs that are not usable in arena, and too expensive to be used in other situations. This guy doesn’t seem to realize that what people are angry about is the removal of one profession from arena and the underhanded way it was removed.

Engineering now offers very little from any perspective. For PvP, the glove haste or rockets are mediocre at best as “the best things the profession has to offer”. From a PvE perspective, engineering tinkers are inferior to the best enchants available. So not only do you get extremely little for PvP, you also get essentially nothing for PvE. Engineering provides some fun tricks, but an entire profession providing a few fun, expensive tricks that you can use only once in a while is extremely underwhelming.

What about the other professions and what they provide in arena? I don’t think you can say that nitro boots were better than jewelcrafting or enchanting’s statistical upgrades in every situation before this nerf. Was nitro boots a powerful enchant? Yes, absolutely. Was it out of balance when compared against other professions? I would argue it was right where it should be. Engineering is clearly designed as a pvp profession, if you’re serious about PvP it was a good idea to level it. Nitro boots were nice, they helped with mobility slightly for less mobile classes (the ones who will really feel this nerf), but they could also backfire or be countered with an immediate snare in reaction to the boots. They were only effective when not snared and usually could only be used once an arena. Good? Yes. Overpowered? No.

Maybe removing glove tinkers and all other engineering advantages usable in arena would have been fine, but this move is equivalent to removing ring enchants for arena, and doing it without releasing it to patch notes. I really feel bad for those that leveled engineering and dumped thousands of gold into a dead profession.

How I Fixed my Ping

Now before you do anything, read this. Someone showed me how to do this. I have no idea how it works, I have no idea about registries. I am simply relaying information and I can tell you that it has thus far worked for me without a problem. This is by no means new information and it’s been around for years, but I had really forgotten about it until maybe a month ago. You make these changes at your own risk and I really can’t help you beyond what’s being said here. To make this clear, I don’t know how this works, I just know that it worked for me. People asked me to post it so here it is, use at your own risk.

About two months ago my latency was anywhere from 180-250. My current latency is anywhere from 40-90. I was under the impression that the “ping fix” from years back had been made irrelevant by some blizzard changes, but I was corrected. Here are the steps I took. (more…)

3.1 Rogue Specs and Glyphs

Friday, April 17th, 2009

Our spec Page has Move


HERE


Click “here” or click the “specs” link at the top of the site