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Posts Tagged ‘blizzard’

Race Change Coming

Monday, June 29th, 2009

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

New 25 Man, Profession Updates, Other News from Blue

Wednesday, June 17th, 2009

New 25 Man raid in 3.2

In the next major content patch, the construction of the Crusaders’ Coliseum on the Argent Tournament grounds will be complete, and it will hold new challenges for players. We’d like to share some details on the new dungeon, which represents the next tier of content for the game, but keep in mind that this is still in development and subject to change. The Crusaders’ Coliseum will include:

  • New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
  • A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
  • Introduction of the Crusaders’ Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
  • New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes
  • Tournament Realm Back up

    The Arena Tournament Realm is now available for everyone that previously registered for the 2009 World of Warcraft Arena Tournament.

    Please check back here for the any updates to the Arena Tournament Realm Status.

    That’s a cool change for those of us who paid for TR. Not sure about the motivation to play arena there, but making premades and playing and meeting people from other realms is always a fun break if you’re bored on live.

    Profession Changes

    When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.

    The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:

    • Prospecting Titanium Ore
    • Alchemy transmutations
    • Purchased with Honor
    • Purchased with Emblems of Heroism

    Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.

    Alchemy

    • The Mixology benefits from Northrend elixirs and flasks have been increased
    • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
    • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.

    Blacksmithing

    • No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)

    Enchanting

    • Values on Northrend ring enchants increased

    Engineering

    • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications
    • Embroideries improved

    Herbalism

    • Increased healing from Lifeblood (Rank 6)
    • Lifeblood now scales slightly with maximum health
    • Lifeblood no longer affected by global cooldown

    Inscription

    • Master’s Inscriptions increased

    Jewelcrafting

    • Dragon’s Eye gems stat bonuses increased

    Leatherworking

    • Fur Lining values increased

    Mining

    • Toughness (Rank 6) provides more Stamina

    Skinning

    • Master of Anatomy (Rank 6) provides more critical strike rating

    Tailoring

  • Embroideries improved
  • So it’s pretty safe to assume that most (more…)

    How Blizzard can fix WoW

    Tuesday, February 3rd, 2009

    There is currently an excess of people out there complaining about issues that have arisen with the expansion. Although its very easy to point out problems, I’ve decided to compile some suggestions of how to improve what I see as the biggest problems in the game. The following are my suggestions for polishing an expansion that I feel, with a few changes, can be both enjoyable and balanced for the majority of players.

    Damage and Healing is too Extreme

    Most people will agree the primary issue with this expansion is that both damage and (although many people forget this) healing are far too extreme and bursty. Let me elaborate.

    DPS classes are capable of enormous burst. Geared players are capable of dropping most opponents in a matter of seconds. At the same time, the majority of heals take a player from redline to (or almost to) full health. Both need to be toned down by some percentage. Simply lowering damage by a margin of “x” percent will only serve to make players unable to be killed due to the fact that heals hit extremely hard right now.

    I believe Blizzard wanted to move away from The Burning Crusade’s “outlast and drain” game play in PvP which the majority of players hated and complained about at the time. They simply went too far in doing this. The solution is (more…)