Welcome to roguerogue, your resource for World of Warcraft's rogue class. Here you'll find up to date articles on strategies, PvE and PvP perspectives, video content, and more!

Tags

achievements arena blizzard dps duels enchanting eviscerate faq gear gemming guide guild information interface leveling mutilate nition opinion patch preview professions pve pvp racials site social spec stateofstealth strats talents tr video wotlk

Recent Comments

Popular Posts

last 7 days

Posts Tagged ‘achievements’

What to Expect on 3.0 Patch Day, Best Achievement and Glyphs, my Predictions and more…

Thursday, September 25th, 2008

With the release of Patch 3.0 right around the corner, those who don’t like to see content until it’s live or simply haven’t gotten around to playing on the PTR, will notice a lot of great new changes/features to choose from. From my few days of playing on the PTR, I thought I’d share the things that need to be gotten "used to" and to also help you understand them as quickly as possible from the minute you load up WoW 3.0. Nobody likes to fall behind from the start! I know some of these aren’t exactly Rogue related so I’ll leave those for last.

POISONS

When you first start, you’re going to notice some of your poisons are marked "Deprecated Item" which are grey and unusable. You’ll also notice there is no longer a usable icon from your spell book. Most poisons are now only one rank and you will be using the same Crippling Poison as when you were level 20. All of the premade poisons are sold where the old poison vendors were and at a cheaper cost – so all of you out there that are scraping together silver for poisons will have a little extra gold for cheap Blood Elf hookers.

DISMANTLEDisarm the enemy, removing all weapons, shield or other equipment carried for 10 sec. 1 Minute Cooldown. 25 Energy.

It’s a great ability which is why the cooldown isn’t shorter. If it was, the disarm would be much shorter duration and would have diminishing returns most likely. I thought originally that this should be a 30 second cooldown, but seeing how game breaking this can be I can now easily understand.  What’s great about this is that it causes no damage AND does not build any combo points for target switches to save your healer from that Warrior/Rogue. It simply disarms them and you can switch back to your target with all your combo points. Eventually, you will see people in arena videos switching to cc’d players and disarming them just before it breaks – adding even more to our crowd control chains. Although personally I would rather see someone disarming during a clutch moment to save someone and being a teamplayer. There is also a great deal you can do with the ability offensively. Either way its a great ability and use it wisely.

CLOAK OF SHADOWS 

Don’t forget this has a 1:30 second Cooldown now so be even more selective when using it. 

GLYPHS 

I have gotten a lot of email’s lately concerning Glyphs. Glyphs themselves are sort of like Aldor/Scryer Shoulder enchants except you must buy them from an Inscriptor.  Whether it’s direct or off of the AH. Glyphs also modify your spells or abilities instead of your gear like enchants do. To apply/change them you must be in certain places in big cities to avoid you not changing them on the fly. You have 3 Major and 3 Minor Glyph slots. The minor ones aren’t very important and don’t really impact the game or you very much, such as increasing the range on your pickpocket by 5 yards. Not saying none are good such as this one Glyph of Vanish (not sure if implemented I haven’t seen it yet) just not as good as Major Glyphs. Definitely gonna have the sprint on water one though for some fun.

You will unlock the ability to use these glyphs at (more…)