Great Timing…
So Wednesday, only a few days away from rendering, I was streaming some TV and got a virus. This wasn’t some annoying spyware, but this was a virus that ate my system. I couldn’t open programs, I couldn’t even try to fix it. My first solution was to punch a hole in the wooden door in my room. Surprisingly, this didn’t fix the situation. Before even trying to fix things I did an emergency render (not in great quality) and sent it off to Bizzle while my computer was essentially covered in AIDS. I made a copy of the project file, and put it on my second HD which has all of my fraps files and unplugged that.
Immediately after, I had no choice but to restart, and after doing that I could no longer get into windows. Long story short, I lose everything on my first HD and had to format. Since there was only fraps files on my second HD and I was able to save the project files, after a day of reinstalling trying to salvage files everything is back and ready to go. This was some terrible timing and the whole project could have been easily lost, along with the fact that Bizzle is going away on Saturday and things were in a rush, and I’m in exam period right now. But an all-nighter and a door later, everything is back in order and on schedule. Should be able to render this weekend.
Cataclysm Wishlist
Now, I’m well aware cataclysm is still a long way away, but I came up with a basic wish list for our class in the expansion, some changes in direction that would be improvements. While I understand that we can’t have everything, as all classes must have their weaknesses and counters, I think these would be fair adjustments and improvements to make our class as balanced and fun as it can be.
Vanish: Working as Originally Intended
Instant hostile abilities occurring at the same time as vanish should not cause vanish to break, as there are far too many in the game and this will often occur unintentionally and break vanish. Abilities and projectiles that occur slightly after vanish and treat it as thought it never occurred (i.e. Getting blinded, deathcoiled, shived, auto-attacked, or fireblasted out of vanish) is a broken mechanic that should be fixed.

The 3.3 attempted vanish fix showed us that Blizzard is aware of the problem but doesn’t know how to solve it. We don’t want god mode unbreakable vanish, we just want the bugs removed from it.
Address our Survivability Issues
Rogues are one of the most often focused classes in the game. Our biggest issue is not our low survivability, but rather the fact that we cannot break cc in any way other than with trinket. We therefore are extremely susceptible to damage that occurs during stuns or cc. During this time, the defenses of dodge or cloak of shadows are meaningless. It would be a big help and put greater control into our hands if we were able to defend ourselves during stuns without the requiem of a PvP trinket.
An idea here? Make cloak usable during stuns. With this change, it might be worth it to pick of the cloak glyph that reduces physical damage and this would probably give us the adequate counter to stuns that we desperately need.
Kidney Shot should Be our Class Defining Ability
As WoW’s stun lock class, kidney shot should be our signature move. It is often dodged, blocked, or parried. It can be removed by ret paladin’s hand of freedom. There are also too many comparable stuns that other classes have that are as good or stronger than KS situationally (Deep Freeze, Hammer of Justice, Gnaw (ranged stun), Bash/Maim, etc). Kidney shot is also on DR with all stuns, making it clearly on the same level or lower.

Make Kidney shot (more…)






