Rogue
Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.(Change Reverted)
First I’m going to say I find it kind of ironic that even a vanish fix ends up breaking vanish:
Blizzard performs vanish fix
Rogues gain working vanish
Rogues gain stealth
..
Stealth fades from rogues
Working Vanish fades from rogues
Sorry, sorry, bad joke for these dire times… I know.
But really, it’s not the end of the world. It seems like Blizzard wanted to fix vanish, but after 3 years of it being broken they still have no clue how without making us overpowered. I mean the only problems with vanish is that when instants happen at the same time vanish and the instant cancel out, and when instant happen 0.1 ish after vanish the instant goes through and breaks vanish as though it never occurred. The immunity was not necessary, those are the only problems that really need fixing, but for some reason blizzard can’t seem to do that.
On the bright side, it’s not like rogues are bad right now and it’s not like without a working vanish anything will change, it just means we will stay in our current state. It also means we won’t receive whatever nerf was coming with the vanish fix. It would have been nice to not have vanish bug, but the fix really made vanish a bit too easy to use. Vanishing between dot ticks and making this terrible ability work is one of the few things that can really differentiate rogues in terms of skill, and 0.5 seconds was still a huge window to get a reopener.
Now with that said, let’s hope that this isn’t the end of Blizzard’s plans for vanish. All we really want is for it not to bug out in the ways listed above, so if they can do that I think I’d be content. I’m sure people will disagree with me but I’m not all that upset about this reversion. As much as it pains me to say this, it’s better they fix it right than fix it wrong.
At least they removed frozen core giving reduced cast speed to already borderline overpowered mages:
Mage
Frost
- Frozen Core no longer causes your Ice Lance criticals to reduce the cast time of your next Frostbolt or Frostfire Bolt
This was necessary and I’m glad it happened before the patch came out, even if it does nerf our most popular comp in rmp.
Update
Here’s GC’s reply to things. At least it seems Blue understands the situation…I think. Maybe. And I agree with the aoe part. But the whole “no promises” rhetoric is getting kind of old. Kind of 3 years old.
We’re not happy with the current Vanish fix on the PTR.
Even at 0.5 seconds, the rogue sometimes gets hit by a missile already in flight. Yet, even at 0.5 sec it’s too easy to screw up using AOE to break the stealth, which is a totally legit counter in our minds. Therefore, making the immunity longer or shorter causes other problems. As I said earlier, the attempt was *not* to make Vanish into Cloak of Shadows Jr. We’re not trying to offer a big PvP buff to rogues. We just want the ability to work as advertised. The intent of the 1 sec (then 0.5 sec) immunity was to provide a little padding so that the ability didn’t fail in situations where it is supposed to succeed. I’m not sure it’s doing that though, and it’s causing other problems.
The way we want it to work: If you Vanish after a single targeted spell is cast, you’re safe, even if the missile is still in the air. If an AE spell is cast on you, even if you just went into stealth, it should break you out.
We’re working on a hopefully better fix now where we record the time that a missile leaves the caster and compare that to when the Vanish is activated. There still might be edge cases though that this doesn’t fix, if for example the cast and the Vanish happen very close together and someone’s client isn’t updated quickly enough. TLDR: It’s complicated.
For perspective, in patch 2.4 prior to LK, Vanish was more reliable in the situation I’m talking about above: used after a spell was cast would make you immune to the spell. It had some other bugs at the time, but all of those that we know about have been fixed. We have made many changes to the way spells work in the 3.X cycle, and one of them made the situation bad again. We need to get the conflict between missile travel time and Vanish resolved the way it used to work. The bad news is that since this is a code fix, it might not make it into 3.3. The good news is that because it is likely a server fix, it doesn’t need to wait for a major patch.
I’m also going to stamp this with “no promises” since unreasonable players may start complaining if Vanish isn’t fixed in exactly one week from now.
![]()
P.S. I used the word “spells” a lot above because to a developer, everything you do in WoW, even a melee attack, is a “spell.” It isn’t necessarily confined to what players think of as spells, such as Fireball.



