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	<title>Comments on: Patch 3.1.3: The Long Awaited Overkill Nerf</title>
	<atom:link href="http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/feed/" rel="self" type="application/rss+xml" />
	<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/</link>
	<description>Videos, guides, and insight for rogues</description>
	<lastBuildDate>Sun, 01 Aug 2010 09:49:45 -0700</lastBuildDate>
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		<title>By: Hailee</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-39605</link>
		<dc:creator>Hailee</dc:creator>
		<pubDate>Thu, 06 May 2010 10:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-39605</guid>
		<description>Thanks for taking the time to discuss  this, I feel strongly  about this and I benefit from learning about this subject.  If possible, as you gain facts, please add to  this blog with more information.  I have found it enormously useful.</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to discuss  this, I feel strongly  about this and I benefit from learning about this subject.  If possible, as you gain facts, please add to  this blog with more information.  I have found it enormously useful.</p>
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		<title>By: Reqz</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-9364</link>
		<dc:creator>Reqz</dc:creator>
		<pubDate>Tue, 09 Jun 2009 17:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-9364</guid>
		<description>i don really know about this overkill seems a bit wierd it has posstive sides and negative sides.Dont like that chaos bolt doh XD</description>
		<content:encoded><![CDATA[<p>i don really know about this overkill seems a bit wierd it has posstive sides and negative sides.Dont like that chaos bolt doh XD</p>
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		<title>By: KillenIT</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-9272</link>
		<dc:creator>KillenIT</dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-9272</guid>
		<description>Nerf. All rogues really have is our burst. We get in, burst em down and get out. Half of our overkill will be wasted just because we know if we stay in too long we die. Dots/bleeds = no vanish. I dont think the talent will ever really be used in pvp to its full potential. Especially if you play double dps, your survivability is crucial. That&#039;s my two cents.</description>
		<content:encoded><![CDATA[<p>Nerf. All rogues really have is our burst. We get in, burst em down and get out. Half of our overkill will be wasted just because we know if we stay in too long we die. Dots/bleeds = no vanish. I dont think the talent will ever really be used in pvp to its full potential. Especially if you play double dps, your survivability is crucial. That&#8217;s my two cents.</p>
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		<title>By: Overkilled</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-9090</link>
		<dc:creator>Overkilled</dc:creator>
		<pubDate>Tue, 02 Jun 2009 16:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-9090</guid>
		<description>I was leveling up my rogue and just got overkill last night... didnt even get to use it &gt;,&lt;</description>
		<content:encoded><![CDATA[<p>I was leveling up my rogue and just got overkill last night&#8230; didnt even get to use it &gt;,&lt;</p>
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		<title>By: Avoit</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-9081</link>
		<dc:creator>Avoit</dc:creator>
		<pubDate>Tue, 02 Jun 2009 14:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-9081</guid>
		<description>I agree, 
i dislike how blizzard is handling the druid situation. 
the main idea that should be behind the druid class should be the following:

&quot;You want to be good at THIS, no problem but you will have to sacrifice THAT&quot; 

Knowing the druid potentials in each form as well as its weakness, should be what makes player A different from player B.</description>
		<content:encoded><![CDATA[<p>I agree,<br />
i dislike how blizzard is handling the druid situation.<br />
the main idea that should be behind the druid class should be the following:</p>
<p>&#8220;You want to be good at THIS, no problem but you will have to sacrifice THAT&#8221; </p>
<p>Knowing the druid potentials in each form as well as its weakness, should be what makes player A different from player B.</p>
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		<title>By: Feight</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-8876</link>
		<dc:creator>Feight</dc:creator>
		<pubDate>Fri, 29 May 2009 20:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-8876</guid>
		<description>Name Change FTW?</description>
		<content:encoded><![CDATA[<p>Name Change FTW?</p>
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		<title>By: Zareph</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-8856</link>
		<dc:creator>Zareph</dc:creator>
		<pubDate>Fri, 29 May 2009 14:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-8856</guid>
		<description>Did anyone miss the &quot;not shapeshifted&quot; part of &quot;Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.&quot; ?

This is ridiculous. Druids are already one of the hardest classes to counter for many in PvP, and now they haven&#039;t even any real weak point while going out of form or while constantly changing from bear or tree to travel form to avoid CC...</description>
		<content:encoded><![CDATA[<p>Did anyone miss the &#8220;not shapeshifted&#8221; part of &#8220;Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.&#8221; ?</p>
<p>This is ridiculous. Druids are already one of the hardest classes to counter for many in PvP, and now they haven&#8217;t even any real weak point while going out of form or while constantly changing from bear or tree to travel form to avoid CC&#8230;</p>
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		<title>By: Fortitudelol</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-8803</link>
		<dc:creator>Fortitudelol</dc:creator>
		<pubDate>Fri, 29 May 2009 03:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-8803</guid>
		<description>Did Nition quit?</description>
		<content:encoded><![CDATA[<p>Did Nition quit?</p>
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		<title>By: Copenet</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-8797</link>
		<dc:creator>Copenet</dc:creator>
		<pubDate>Fri, 29 May 2009 01:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-8797</guid>
		<description>The overkill change is fair to be honest, it should open up different strategies to our game which are well needed.

Thinking over rogue survivability, we definitely don&#039;t need new active abilities to add to our arsenals but tweaks to our existing ones.

apart from the obvious vanish 1 or so sec immunity that i think everyone agrees on, how about a talent-able HoT attached to the vanish buff that heals say 2% total health every sec of duration.

The one other possibility i was thinking of was regarding Master of Subtlety. Perhaps any targeted enemy the rogue is in combat with killed during the duration of MoS could cause an instant restealth (once per minute of so) or reduce out of combat time to 1 second or so.

What do you guys think of these ideas? or am i totally out of perspective</description>
		<content:encoded><![CDATA[<p>The overkill change is fair to be honest, it should open up different strategies to our game which are well needed.</p>
<p>Thinking over rogue survivability, we definitely don&#8217;t need new active abilities to add to our arsenals but tweaks to our existing ones.</p>
<p>apart from the obvious vanish 1 or so sec immunity that i think everyone agrees on, how about a talent-able HoT attached to the vanish buff that heals say 2% total health every sec of duration.</p>
<p>The one other possibility i was thinking of was regarding Master of Subtlety. Perhaps any targeted enemy the rogue is in combat with killed during the duration of MoS could cause an instant restealth (once per minute of so) or reduce out of combat time to 1 second or so.</p>
<p>What do you guys think of these ideas? or am i totally out of perspective</p>
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		<title>By: Teckniq</title>
		<link>http://roguerogue.com/2009/05/26/patch-313-the-long-awaited-overkill-nerf/comment-page-1/#comment-8782</link>
		<dc:creator>Teckniq</dc:creator>
		<pubDate>Thu, 28 May 2009 17:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://roguerogue.com/?p=869#comment-8782</guid>
		<description>Yay mut has our own mini-AR</description>
		<content:encoded><![CDATA[<p>Yay mut has our own mini-AR</p>
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