What’s up guys I’ve been busy with work the last 2 weeks but I have been able to test out a new spec, which I recommend trying if you have started to get a little bored with mutilate. After the last nerf other specs are very competitive with it now, more so than ever before. I personally like trying other specs because it shows the strengths of each so you can use them to the fullest in whatever spec you play.
0/42/29 Combat/Sub with a Mh Fist/Offhand Dagger
WHAT I LIKE:
The damage is very good, comparable to mutilate and enough on- demand- burst with Adrenaline Rush. You keep all the same stealth talents you had before and Prep, which in my opinion is better than Killing Spree.
-30% Damage reduction while in stuns with Nerves of Steel. This talent is huge especially now with stuns being the major culprit of why we usually die.
-Close Quarters Combat so you don’t have to pick up an offhand fist right away and be penalized.
-Kidneyshot anytime you feel like it. You will have a major advantage against Rogues, being able to save other cooldowns that you normally use to ensure a clean KS.
-5.5 second Gouges are a decent CC that can gain you a restealth without using vanish.
-Imp Sprint- I had forgotten how nice Imp Sprint was in PvP especially when you have 2 of them per fight.
-AR and the rest of the usual combat stuff.
CONS:
-No more Deadly Brew; however with Mind Numbing nerf we all need to step up our reflexes anyways, since you got to be lazy for so long.
-No more Double Coldblood or QR.
DON’T FORGET:
-MOST IMPORTANT- A lot of the filler talents I chose based on my gear/glyphs and comp, feel free to move them around as you please, just make sure you go down to Prep in Sub and Surprise Attacks in Combat.
-Loss of runspeed buff from Fleet Footed, so after you decide if you like to play it or not you might consider getting some sort of runspeed.
-Vigor Glyph is worthless now since you aren’t getting Vigor so make sure you change it.
I thought I would give this a try, as a raw damage nerf without giving us some cool new ability to mess with is always lame, so I thought I’d try it out and couldn’t be happier.
WHAT I USE:
Glyphs: Prep, Sinister Strike, and Crip Poison.
Gear: MH Fist OH Dagger (swapping between my Mutilate weapons to equip my weapon chain on Rogue teams.) ~500 res, 29% crit, 2900 AP and 5% hit. Higher resilience is what I am aiming for at the moment.
Poison: MH Wound OH Crippling Offhand in most situations but you can get away with Mind Numbing OH situationally such on Shaman/X teams w/Rogue-Mage.
The supposed “Poison Spec” being Mutilate that was promised at level 80 is a complete joke from that aspect now in PvP. The biggest problem I’ve had so far with this spec is that I didn’t have a good fist weapon to play it, and while we don’t have any Enhance shamans we just haven’t had any drop (big surprise). So I got a bear claw with my Arena Points.
Later this week I will be posting about Shadow Dance specs.
Related posts:



Nice post. didnt know that about the Gouge.
Looking forward to the shadow dance post.
Comment by Shaddyd — February 13, 2009 @ 2:01 am
Loking forward to Shadow dance!
Comment by Desolator — February 13, 2009 @ 2:14 am
I think I am gonna experiment with this http://www.wowhead.com/?talent=fhZGxNzxbx0MurMoZezfdh0db. Aims for max avoidance against other melee as rets and DKs are our biggest problems right now. Unfair Advantage through Evasion tanking should be very strong, throw and rupture and save a 5cp undodgeable KS right before Evasion ends. Maybe exchange 3 points in Improved Evis for Deadliness but more or less I think the spec should be fun to try out.
Playing with a healer btw
.
Comment by ZeJunkie — February 13, 2009 @ 3:22 am
Hmm, why not take 2 points out of deadliness and put into savage combat? Also, I guess it depends on what setup you play, but quite generally throwing spec. would be better then 2 points in deadliness aswell, no?
Comment by Singha — February 13, 2009 @ 4:11 am
Nition, ever thought of making a real pvp video?
Comment by Unseen — February 13, 2009 @ 4:54 am
@Singha
I have been queing with a pally the last few days so i chose to get Deadliness to go with the might. But yea the fillers are up to you.
Comment by Nition — February 13, 2009 @ 5:04 am
About the specc:
Why not take away 2 pts from Deadliness and put them into Savage Combat? Same AP buff but with increased dmg on poisoned targets – it’s not much but still…
Cheers.
Comment by Crisu — February 13, 2009 @ 5:50 am
Ooops, Singha wrote same thing
Comment by Crisu — February 13, 2009 @ 5:51 am
http://www.wowhead.com/?talent=fZhxcbgbxoMubxRZe0fbhhdd
How would this spec work? It utilizes hemo instead of sinisters strike, and with the hemo glyph, you would be getting in more combo points, and all of your other damage would be boosted.
Comment by Barkel — February 13, 2009 @ 6:35 am
As for shadowdance, i think everyone should take a look at the spec used by -> Reckful on Ysondre (US) BG- Stormstrike. He’s been running a Shadowdance spec for a while now (even before 3.0.8) and was top mage/rogue in world at one point (might even be now). Its worth looking at.
Comment by Khameir — February 13, 2009 @ 7:23 am
Hello guys
Im not best pvper just play some Bg’s ,
now i test 1 new spec on BG’s work nice for me:)
http://www.wowhead.com/?talent=fhxbZGx00×0xZe0fbhhdbAzV0o
Comment by Shaorin — February 13, 2009 @ 7:51 am
Hi all i so all of your talents and ideas
I made my on,it has CC anti CC good DMG good AP …
Ye it needs FIST and no more fast weapon
http://www.wowhead.com/?talent=fhZhxVbxix0MdrMRZeMfbh0zz
Comment by Rogue — February 13, 2009 @ 8:24 am
Great post! If I hadn’t spent my arena points on the Deadly Mutilator recently I would go combat. Maybe once I get some Naxx weapons or something I can try that spec out, looks promising.
I am looking forward to ShD spec, I am more of a dagger rogue myself and ShD is fun but harder to play than mutilate. Hope to see it soon.
Comment by Evolas — February 13, 2009 @ 9:43 am
why do you have a +6 stats gem oO
Comment by jiv — February 13, 2009 @ 1:10 pm
Hey all you Mutilate rogues, there is no need to respec from muti, you can undo the nerf by speccing Dirty Deeds
Source: http://forums.worldofwarcraft.com/thread.html?topicId=14990766009&sid=1&pageNo=5
Your mutilates will (Atleast should) still be doing 50% extra damage on poisoned targets if you’ve got Dirty Deeds specced.
Comment by Unseen — February 13, 2009 @ 1:10 pm
http://www.wowhead.com/?talent=fZhxVbMbZeMfbhhddVzA0Rt
more Survival
Comment by tilemachos — February 13, 2009 @ 3:20 pm
i have tried multi spec after the patch with http://www.wowhead.com/?talent=fhxcoeMoiroGzZ0xZebfbh0db some small changes.i think still is good for arena.a little bit more dmg from poisons and its good.wound on main instant on off hand.Lets pray blizz will not nerf again…(im not so sure)
Comment by Hawkins — February 13, 2009 @ 4:18 pm
http://www.wow-europe.com/en/info/basics/talents/rogue/talents.html?tal=30502010400000000000000000000500500500000000000000000005002132130302121050135001000
i think change to this spec but need fist weapon
Comment by yolgezer — February 13, 2009 @ 4:26 pm
17/0/54 for dagger shadowdance.
27/0/44 Fist hemo build. i run this spec and it works pretty well. pushed 200 pts with it today :s
Comment by ADvi — February 13, 2009 @ 4:44 pm
Yup, I ran 27/0/44 as well, it works very nice vs a lot of teams, with the exception of double plate, especially warrior/hpal. Some games can take forever though =/. I’m considering trying out this combat spec though, it looks pretty nice.
Comment by Drac — February 13, 2009 @ 11:07 pm
Unseen,
Wrong.
Comment by Kross — February 14, 2009 @ 12:04 am
I ran with this spec yesterday
http://www.wowhead.com/?talent=fhZMxhdxbxorubToZe0fzhhdb
Using Kelthuzad’s Reach as Main and Omen of Ruin as Offhand and it sucked horribly. Against Warriors and Rogues this spec is very strong, since Rogues cant dodge your KS or Rupture and Ghostly Strike and Riposte are a Pain for both. Melee Shamans were fine as well but the Damage was simply too shallow to even kill a blood DK.
No chance of killing a even sightly healed target with this spec even with AR, SnD and BF running.
Comment by Scuzzy — February 14, 2009 @ 1:33 am
Kross, if you read the forums, you’d find out that it has been hotfixed
Comment by Unseen — February 14, 2009 @ 2:39 am
Nice one will try it very happy to see that you gonna do something with subtlety spec ( I am sub at this moment )
Comment by Shadowxninja — February 14, 2009 @ 4:01 am
Unseen,

that’s why i’m saying “wrong”
yeah wanna type this but type one word is more shortly to describe why
peace =)
Comment by Kross — February 14, 2009 @ 10:35 am
What about this?
http://www.wowhead.com/?talent=fZGxc0gbxoMubxoZe0fdohdbm
Comment by Ravix — February 14, 2009 @ 1:59 pm
http://www.wowhead.com/?talent=fZGghdgi0oMub0oZeMfdh0dbh
My variation. I’ve actually been using it for a while with pretty good results. Pretty gear/stat dependent, but if you can get the right stats/gear and you learn how to adjust with exactly how all the abilities work together it can actually be really fun to play. A lot more fun killing someone with a creative build than a cookie cutter that everyone and their mother is using.
Comment by Phayze — February 14, 2009 @ 2:25 pm
I think i would have put 2 points in Throwing Specialization
Comment by Serre — February 14, 2009 @ 4:28 pm
@Barkel
There should be no reason specing into hemo because 3 talents in the combat tree give +damage to sinister strike(Agression, Blade Twisting, and Surprise Attacks). Just trying to help you out bud
Comment by Aggrø — February 14, 2009 @ 5:33 pm
hey man was gonna ask u wuts some ways to beat a pally with very bad gear??
Comment by sycomike — February 14, 2009 @ 9:55 pm
They recently fixed the Dirty Deeds bug that was making Mutilate still doing 50% more damage on poisoned target, so I really am going to try this spec. Mutilate doesn’t sound right anymore to me.
Comment by Wyn — February 14, 2009 @ 10:17 pm
This is a question to Nition. I played a similar spec to yours before I read this thread, but i was finding i got soooo badly kited, as my damage had less burst and needed to stay on the target to really pressure them, once I had blown sprint and couldnt get to the target, it was pretty much game over :S I even tried a similar spec but including ShS into it and that kinda failed too. How are you finding this problem?
DJ
Comment by Deathjester — February 15, 2009 @ 3:20 am
With the upcoming Combat changes, I see Maces once again become quite powerful. Haste from Lightning Reflexes and Mace specialization should provide very decent damage. With 40% Haste buff on S&D (or did they revert this?), AR and BF, you’ll have some very powerful offensive arsenal to your use. Vitality isn’t something to underestimate either…
And with Preparation, Improved Sprint, Endurance, Nerves of Steel and Lightning Reflexes, you have a lot of defense as well.
My thought’d be something like this (keeping in mind the upcoming patch): http://www.wowhead.com/?talent=fZMxId0fEoMubxoZe0fbhbdb
Just my 2 cents ofcourse ^_^
Comment by Coltraine — February 15, 2009 @ 6:00 am
Ahoy,
Ye as told you can play around with the fillers and this is what I came up with.
http://www.wowhead.com/?talent=fZGt0bgbxoMubLRZe0fds0dbc
This variation just feels better from my PoV and this is why :
- Setup over Initiative because without SF your kinda “short” on CP’s (tho SS Glyph will help some here) and Setup will regen more CP’s than Initiative unless you get cockloadsa re stealths or if you someone.
- Savage Combat over Deadliness since you get the extra 2% damage on poisoned targets.
- Endurance + Imp SnD over Precision since I dont feel Im missing any + Hit.
As said before this is just the way I would spec, hope it helps someone out.
Comment by Gingaone — February 15, 2009 @ 8:16 am
Hey why not go for Hemo and glyph it? I came up with a similar spec today but I like maces for arpen and might and thought that gearing towards maces might help for 3.1
Comment by Crystar — February 15, 2009 @ 11:02 am
For some reason i can’t check the spec. Clicking on the link sends me to some advertisment sites.
Comment by Nagval — February 15, 2009 @ 1:39 pm
this is what i came up with:
http://www.wowhead.com/?talent=fZGxc0gbxoMubxoZe0fdohdbm
Imo weapon expertise is better than deadliness
Comment by Shatan — February 16, 2009 @ 2:10 am
I really think that this is going to be a brilliant specc, but I think it needs some tweaking:
WHAT YOU SHOULD DECIDE: Between either 8% AP or 4% extra crit (I would take crit, to have bigger chance to easier build up CPs with glyph)
Hemorrhage or Sinister Strike? – I know that Sinister Strike has got a lot of improve in the build, but hemo grants 10% aswell, and if you play this specc for some melee arena teams, would be essential.
Hope this post will help someone
Comment by hbit — February 16, 2009 @ 10:11 am
Well, irregardless of any other changes to taste (Throwing Spec, Malice, Expertise, etc.) it’s basically flat out boneheaded to spend a point in Deadliness without Savage Combat maxed if both are in reach. Both talents give 2% AP /point, but Savage Combat ALSO gives you (and any other physical DPS you run with) +1/2% damage against poisoned targets – and that’s being doubled to 2/4% next patch! So, for an identical investment of talent points, you’re getting FAR more benefit.
Comment by Feist — February 16, 2009 @ 10:27 am
Ya I need to do some research but I feel like the following spec feels so much more complete I haven’t done any in game testing …
http://www.wowhead.com/?talent=fZ0xAbxi0obubxRZe0fbhhdd
what do you think?
Comment by Crystar — February 16, 2009 @ 12:41 pm
follow up for SS build/dbl evasion (with healer) .
http://www.wowhead.com/?talent=fZGxcbxbxoMubgRZe0fdohdb
Comment by Crystar — February 16, 2009 @ 1:08 pm
is it just me? or that hemo is worthless and can’t do any decent dps in pvp?
im using Silent Crusader and have roughly 3.2k AP
Comment by Kiba — February 16, 2009 @ 5:20 pm
Yeah, hemo seems terrible atm for anything above 49 pvp. hemo = weaksauce
Comment by Meeks — February 16, 2009 @ 6:24 pm
Hi! I’m actually trying to play a similar spec with a mage frost, because I am getting bored of spamming mutilate…
What do you think about this Nition?
http://www.wowhead.com/?talent=fhZGxd0gbxoMdrhRZeMrd0hdb
combat :
First of all, I put imp gouge because of the HUGE control it gaves to you. I had to put 2 points in deflection, because the fights are to short for imp slice or endurance (which is useless because of prep imo), and bescause I had to play a little bit defensively (melee is overplayed). I took imp kick, because after a burst on a sham / drood garrot + cs + kick is a good way to kill them before instant or hot. The reason I put 2/3 vitality and 3/5 combat potency is because I had to save 3 talent points for imp eviscerate wich is stronger than energy regeneration on less than 3minutes fights imo. Combat potency is not so strong, because this spec is a yellow damage spec. That means your burst is based on SS and evi… You wont spend energy to slice and dice.
I took throwing spec because since the nerf of mind numbling, you will be faked more and you’ll need more interrupt ! (btw, fok interrupts realy slow, like 1sec after you hited the caster. So, I don’t recomend to use it)
Savage combat gives you 2% ap and 1% more damage, that’s why I chosed it instead of deadliness which gives you only 2% ap per point.
sub :
I feel 2/3 camouflage is enough if you play with googles + increase stealth on cloack. But make sure you will put a runspeed + ap on your metagem. That makes you able to put sleight of hand to increase your defense (I am bored of being 3shoted by mouseclickers retpals). Ghostly strike is realy strong because melee is overplayed atm as I said before.
Hope this will help.
Comment by BunPlouf — February 16, 2009 @ 8:57 pm
and sorry for my bad english ~~
Comment by BunPlouf — February 16, 2009 @ 8:58 pm
Hey Akrioss, was wondering if Mage dps is in fact “ranged dps”?
Saw you use evasion against your Mage partner (assuming he is) with the intention that it would mitigate a spellcasters’ range dps?
Can you confirm this (spellcasting is ranged dps) to be true?
Comment by Zheek — February 16, 2009 @ 10:20 pm
Zheek,
no.this is just preparation macro.
Comment by Kross — February 16, 2009 @ 11:01 pm
I would like to turn some tables and ask about your opinions to this build:
http://www.wowhead.com/?talent=fhebotMobbZZebfbh0ddGzAco
It’s not the most casual build perhaps but it got great viability and combines fun parts of both sublety and assasination I think. Also HaT is really great, a 3 point Seal Fate
Regards
Comment by Oscar Larsson — February 17, 2009 @ 12:58 am
I’ve had some good success so far with a SR main and murder off hand and putting wound on both to stick with muti. Basically on plate / chain relying on 5 point ruptures paired with a slice and dice to have good sustained damage between rupture and poisons. With the SnD haste increase, it’s become a good way to make a healer OOM with so many quick hits. Also pair those two things with a garrote opener and now you have 2 ticking damages to pair with your SnD.
Thanks for the input on combat Nition, Seems to be a large split now between those staying muti and those moving to combat after the nerf. Hoping to get some weapons myself to try this out.
Bear claws are quite tasty as well =)
Comment by Pigtastic — February 17, 2009 @ 8:26 am
anxiously awaiting the shadowdance build post. i am a dagger rogue who is very much wanting to try something other than mutilate. can’t wait for a shadowdance post filled with PROS CONS and play style tips. great job on the Comb/Sub post btw!
Comment by wykd — February 17, 2009 @ 11:39 am
I would think with a shadowdance spec you basically become a 2 minute rogue. On the upside you can wreck face with shadowdance on the 1st opener but on the downside after shadowdance is used up so are you….at least your burst potential.
Comment by Heavendenies — February 17, 2009 @ 12:31 pm
Currently im playing Shadowdance spec
http://www.wowhead.com/?talent=f0xfoxZhZcbfbhGddAzAbot
And it works pretty fine with 450 resi 36% crit 3.5k AP .
Tried it with 2 combinations Druid/Rogue – Leap shadowstep druids stun ambush kidney ambush 1 target dead.
Another one was healer pally which also worked nice and big advantage is survivability with prep vanish and shadowstep.
Glyphs im using – Backstab ambush vigor.
I havent tried to many arenas but i suggest trying this spec.
Comment by Calithae — February 18, 2009 @ 1:31 am
Calithae…. at least put points in HaT rofl….
Btw i tried the combat spec, pretty viable and some things are really handy but… doesnt do enough dmg lol, well not as much as mut.
Comment by Kashtin — February 18, 2009 @ 6:06 am
i have a hard time seeing a shadow dance build without Honor Among Thieves 3/3
Comment by wykd — February 18, 2009 @ 3:22 pm
Actually yep i had HaT in this build last week , this week im was trying it with gouge and its also nice but both of you are right that it sometimes its hard to keep up combo pts
Comment by Calithae — February 18, 2009 @ 4:37 pm
this may sound odd but is there a cap on stealth levels? i mean theres 3 from MOD then cloak enchant and the BC Shadowsong Panther trinket, and the night elf passive stealth do they all stack or is there a cap at lvl 5 stealth or whatever
Comment by ike — February 18, 2009 @ 10:18 pm
good question ike ^^
i personally dont think theres a cap on stealth, i guess every stealth buff u have and ur enemy doesnt have is a great advantage .. but u forgot there also other items with a stealth buff
like those boots back in the old naxx40 times, and the stealth buff u have wearing the new lvl 80 engineering- googles
is there a cap ? xD
Comment by Teased — February 19, 2009 @ 1:20 am
just tried this out with double fists. and it is ok IMO, but mutilate has a better burst, all round, relying on a 5 min cd for burst isnt very convienent, but nerves of steel did save my ass in other rogues KS… normally being bursted in 1 full 5pt KS to 0, but they only reach about 20-30% from a clean KS, leaving me to have a better chance when im opened on.
Comment by diskenth of illidan — February 19, 2009 @ 8:53 pm
Is there any reason you have taken 4 in deadliness? wouldnt it work out better with 2/2 savage combat and 2/5 deadliness since you get the debuff with savage combat.
Comment by Aaron — February 19, 2009 @ 11:07 pm
review a shadowdance spec plx
Comment by Johnny — February 20, 2009 @ 12:54 am
i am thinking about something like http://www.wowhead.com/?talent=f0xf0LZhxV0gbxoMubZebbbhhz with Glyph of Backstab plz people tell me what you think about it
Comment by Mushroom — February 20, 2009 @ 10:35 am
good ambush backstab spec.. http://www.wowhead.com/?talent=f0efRx0sVZZebfbhrdbVzV0o try it out, it is very nice ^^
Comment by Srad — February 20, 2009 @ 3:21 pm
or you can try this Fist spec http://www.wowhead.com/?talent=f0xZGxV0xbxorur0RZebfbh0zb also good.
Comment by Srad — February 20, 2009 @ 3:51 pm
Srad… that ambush spec is not nice at all. Why would you choose Seal Fate over HAT? You’re wasting 2 talent points there. Also Imp Expose Armor is not that great of a talent. You’d be better off with those points in Fleet Footed or Quick Recovery.
Comment by Appleseeds — February 22, 2009 @ 10:10 am
what about throwing spec by taking 2 pts from deadliness?
Comment by Rippahlol — February 22, 2009 @ 5:29 pm
Savage Combat, Throwing Specialization and Unfair Advantage are all better than Deadliness in my opinion.
Comment by Apathy — February 23, 2009 @ 8:12 am
When is the shadowdance article coming out?! It’s been far more than a week
Comment by Appleseeds — February 24, 2009 @ 1:16 pm
Shadowdance is bad bad bad abd
Comment by Nou — February 25, 2009 @ 4:25 am
Hello,
In this template, there is Deadliness 4/5 (so +8% ap).
But don’t you think It would be better to take 2 points from Deadliness and to make It in Savage Combat?
At the end, It’s -2% ap but +2% damages on poisoned targets.
(Sorry my english isn’t so good)
Comment by Malendil — February 25, 2009 @ 7:51 am
How so Nou?
Comment by Appleseeds — February 25, 2009 @ 3:39 pm
I tried out the spec.. but so far I’m fairly unimpressed with it. Even with Arush up it seems to lack the punch that mutilate delivers without cooldowns.
I’ll fiddle with it for a few more hours, see what I think but I’m thinking that a respec might be inc.
Comment by Banatu — February 27, 2009 @ 10:36 am
The shadowdance spec has way more burst damage potential than the mutilate spec. My problems with it are if shadowdance gets interupted somehow or someone gets bubbled during it you have to wait 2 minutes before you can burst again. Also, without a run speed buff if your target gets even a step in front of you and your SS is on cd, shd can get wasted. IMO this spec is really good as long as you don’t make any mistakes and judge your opponent’s actions perfectly. That +range to ambush glyph that everyone was calling a joke a while ago could be useful here.
On another note, would it be better to have points in waylay? or keep 5 points in relentless strikes?
Comment by Roarck — March 3, 2009 @ 11:09 am
So Uhhhhhhh. What ever happened to the post on a Shadowdance Spec. Supposedly it would be up later in the week about about a month ago????
Frustratingly checking back for the post to no avail.
Comment by wykd — March 10, 2009 @ 10:53 am
seems like a good spec to try ..
after next patch lightning reflexed buff and AD so that be will this spec even better i think ..
every intersted in a shadowdance spec tho , i like the tree
Comment by Dahneayell — March 11, 2009 @ 8:21 pm
the SD spec for pvp is just bliz’s way of giving you a fancy ability for keeping one tree to the end – ie killing spree is handy for pve soloing and H4B(ass) is great with pve dps but the SD is pretty rubbish in a pvp fight, you really have to be on the ball – i think if you aregoing to farm honour with burst kills keep shad step and possibly waylay but why go further just for a fancy ability that sounds pretty – surely loads of +crit, +ap and/or +combo pnts are better than getting that 1 extra ambush off before someone blinks or bubbles?
but then – what do i know i was hoping someone could correct me so i can actually pwn some pvp instead of getting slayed lol.
Comment by ninjitsu — April 1, 2009 @ 7:57 am
I’m currently rocking out in ShD. And yes, you have to be on the ball, its not a face roll spec for rogues. Muts simple, effective, and has room for error. (unless your fighting me as shd,
)
Where as ShD is a lot more finesse. Once you figure out how you can lock someone down and not get off teh full ambush, evsicerate, ambush, eviscerate, ambush eviscerate, garrote. its gg.
A setup that I like to use thats effective against most classes is to CS>5pt espose armor> pew pew some, and vanish/restealth with out getting dotted.
Then cheapshot oncemore, dismantle, wait for your energy to build. then bust out with 5 pt KS and pew pew pew pew pew.
I’ve been extremely succesful against classes as ShD with out even having to break out the dance as well. being able to garrote and instantly 5 pt rupture on a plate wearer and insto vanishing is awesome. Just sit back and watch your opponents health drop down to half. and then open again. one things for sure I destroy mut rogues.
Comment by Jaggers — April 1, 2009 @ 1:51 pm
makes sense… just, yeah – on the ball and relentless. my stun lock is shit and i cant seem to figure out why so i usually go for fast blasts of dmg, ie ambush – CS – backstab – blind – repeat… but here im finding the full sub points lags in overall 1v1 pvp (for me this is, im sure others pwn just fine) is in its technical as u say ‘finesse’ it definately helps to farm honor kills and do loads of bg dmg.
but im sure as i get better at stunlocks and knowing combos the ShD will make more sense to me.
Comment by ninjitsu — April 2, 2009 @ 1:09 pm
Hi,
Since the queestion/comment form doesnt work, I will post my question here.
Have you ever thought about Shadowstep fist/sword/maces 30/0/41?
http://www.wowhead.com/?talent#fhe0oeMoiZZe0fbhhddmzA0o:jdiVzc
This spec gives all the good stuff of sublety (except shadow dance) and combines it with the best pvp talents from assasination.
It’s in a way the same as most pvp rogues are atm, but except for mutilate, we get hemmor and shadowstep. We trade burst dmg for movability.
Also, reslience cant do anything about AP. With 15% more agility and 8% more Ap you should get more sustained dmg.
Any thoughts?
Comment by Noriar — May 15, 2009 @ 1:42 pm
Well i really like the mutilate pvp spec but i awfully miss the old hemo/shadowstep spec, is this sometime gonna be revived, or should we forget it for the time being? i know that new things have to appear and i enjoyed all these new specs but i really loved the old hemostep spec
Comment by Raziel — June 20, 2009 @ 8:20 pm
i was talking about something like this http://www.wowhead.com/?talent#fhe0oeMobbZZezfdhhddVzA0o
Comment by Raziel — June 21, 2009 @ 8:28 am
or this http://www.wowhead.com/?talent#fhe0oeMsbbZZe0ddhhddVzA0o:dikVmc
Comment by Raziel — June 21, 2009 @ 8:34 am
[...] & Alliance Leveling Guides Level 80 In Under 7 DaysClick Here to Learn More Rogue Farming Spec Rogue Spec Rogue-Rogue A new spec to try. … spec you basically become a 2 minute rogue. … you aregoing to [...]
Pingback by Rogue Farming Spec | WoW Gold Guide — June 28, 2009 @ 8:30 pm
check this out…
this is mine…
Trackback by my blog — July 2, 2009 @ 4:41 am
Hi
I have one question , the glyphe for gouge is useful ? for a spec like this ?
http://www.wowhead.com/?talent#f0efRx0sVZZebfbhrdbVzV0o
ps: sorry for my english ^^ french player
Comment by Muu — July 30, 2009 @ 9:02 am
another question , if i m not behind my oppenent and its “difficult” to go behind, what is the best thing i can do ? spam sinister strike ? vanish ?
This spec is good for arenas ? Agaisnt player with a lot of resi its too bad ? , i plays with a mutilate rogue.
thanks for your answer.
Comment by Muu — July 30, 2009 @ 9:08 am