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3.1 Rogue Changes

posted by Akrios on February 4th, 2009

I’ll be updating this as new info comes in, but here’s what we have so far.

ROGUE

- Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.

- Mace Specialization – this talent now grants haste in addition to armor penetration.

- Adrenaline Rush – the cooldown on this ability has been lowered.

-Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.

- Killing Spree – while this ability is active, the rogue does 20% additional damage.
Savage Combat – now causes 2/4% physical damage done.

Looks like rogues will be able to do a lot more damage in raids. Combat is looking a lot more sexy, with way more damage and utility. All positive changes for rogues in PvP

Related posts:

  1. 3.1 Notes Out, New Rogue Glyphs Out
  2. 3.1.0 Patch Notes – Rogue Review
  3. 3.0.8 Patch Rogue Highlights
  4. 3.1 is Live, Rogues Return to Top Single Target DPS
  5. Rogue Cataclysm Class Preview! Update – Looking for Additional Contributors!

36 Comments »

  1. Very interesting stuff,

    All positive changes to combat.

    Comment by Jim — February 4, 2009 @ 10:06 pm

  2. <3

    Comment by Valtieri — February 4, 2009 @ 10:18 pm

  3. Interesting changes. I’m happy that are putting some thought into us, but I’m not trying not to get too happy. Definitely going to check this out on the PTR, and then cross my fingers and hope these stick (or improve).

    Comment by Havk — February 5, 2009 @ 12:39 am

  4. At last combat tree gets buffs. Im just wondering the Hunger for blood change. oO

    Comment by Unohdus — February 5, 2009 @ 1:54 am

  5. Hello , my question is 51/13/7 is the best mutilate pve spec right ?
    but on the HfB change and combat buff what is better ?
    and what for combat spec were the best for pve.
    and where is nition ? one hears nothing more from him.
    and what for glyphe’s you useing on pvp akrios ?

    Comment by Falus — February 5, 2009 @ 3:02 am

  6. This means that HoB will be put on automatically? Or we must start with Garrote and then activate HoB? Cause I see it more complicated than the way it’s now.

    Comment by Jázara — February 5, 2009 @ 4:21 am

  7. Jázara , you are corrcet. So we will need to use rupture more often.

    Comment by Lucas — February 5, 2009 @ 4:47 am

  8. considering you should have 100% dot uptime(rupture) its no big change att all except its now +6% dmg

    Comment by deegy — February 5, 2009 @ 4:57 am

  9. I wonder if the new hunger for blood will still last 30 secs or will it last until there are no bleed effects on the target? And I assume even if rupture should fall off (shouldn’t but let’s say I F’ up) the warrior bleeds will keep this new hfb on me correct?

    Comment by Heavendenies — February 5, 2009 @ 7:17 am

  10. yep all other players bleed effects count too, so its basically a buff making it more dmg and more easy to use…if HfB drops you dont need another 90 energy and 3 gcd to get it back.

    Comment by deegy — February 5, 2009 @ 7:53 am

  11. GC post:

    “3.1.0 Hunger for Blood
    The idea with Hunger for Blood is you will probably have bleeds available from other classes in a raid setting (and even if you didn’t you can add them yourself). But in PvP it will require an extra step to really benefit from HfB and thus tone down Assassination burst damage a little.”

    Comment by deegy — February 5, 2009 @ 7:54 am

  12. Any info if it’ll still last 30 secs or until bleeds wear off? I’d check the official pages but work has them blocked.

    Comment by Heavendenies — February 5, 2009 @ 8:00 am

  13. All pretty good changes without really improving pvp too much seeing as pretty much everyone will stay prep mut. FOr once, Blizzard actually did exactly what they said. Bravo.

    Comment by Cadel — February 5, 2009 @ 8:21 am

  14. great changes !

    Comment by Kuz — February 5, 2009 @ 11:26 am

  15. Does the Combat Mace’s armor penetration stack w/ Serrated Blades’ armor pen? (and if it does, will it after the new buffs in patch 3.1?)

    Comment by Brian — February 5, 2009 @ 11:47 am

  16. There is alot of info in blue posts guys go check it out.

    Comment by Havk — February 5, 2009 @ 12:24 pm

  17. I’m still interested in having some of the above questions answered. Is it passive or do I need to activate? Does it still cost 30 energy? If my rupture falls off and there is not other bleed effect, does it drop and require a reactivation?

    Comment by Joe — February 5, 2009 @ 1:32 pm

  18. Joe: I don’t think the information you seek has been reviled yet. I think Blizzard has just given us a rough draft of what they will do. Nothing is finalized.

    Comment by Heavendenies — February 5, 2009 @ 2:10 pm

  19. Great post Akrioss
    Good to see positive changes to PvE.

    Keep up the good work!

    -Aggrø of Maiev

    Comment by Aggrø — February 5, 2009 @ 2:40 pm

  20. Does the Combat Mace’s armor penetration stack w/ Serrated Blades’ armor pen? <—-Still looking for an answer on this one. :) Thanks guys!

    Comment by Brian — February 5, 2009 @ 8:50 pm

  21. Yay! I always missed being combat. Can’t wait how much dps we can put out now. Combat = Sexy onces again.

    Comment by Ironstiker — February 6, 2009 @ 12:11 am

  22. but for MUTI pve nothing? or a nerf in HfB only usable whit a bleed effect…

    Comment by Alexismcloud — February 6, 2009 @ 6:35 am

  23. it was about time blizzard to give us some hope..
    although the multilate pve spec i enjoy it most than the full combat.i was less boring gameplay during long hours raids.
    Im looking forward to see if the multilate spec will still be good and even better than the combat after those changes.

    Comment by Hawkins — February 6, 2009 @ 7:52 am

  24. Hopefully Mut will still shine if you play it right (IE: Keeping rupture and snd up at all times, always finihing with 4-5cps). Because I really do enjoy how mut has you more involved rather than combat which was pretty boring but effective in TBC.

    Comment by Heavendenies — February 6, 2009 @ 9:31 am

  25. The combat changes look promising however +6% damage and +20 energy every 30 seconds to mutilate will not cut it. Mages, warlocks, hunters and other classes will still top dps easily. What are your thoughts regarding mutilate pve Akrios?

    Comment by Carbz — February 6, 2009 @ 3:53 pm

  26. Hm, don’t get what blizzard is thinking. 15% more DMG on bleeding targets and HfB is done : / I dont see any differences in the dps cycle if they let us activate it everytime rapture ran out.

    Comment by Asteron — February 6, 2009 @ 3:59 pm

  27. Asteron: I believe the new hfb will work for all bleed debuffs. So keeping it up won’t be dependent on our rupture bleed.

    Comment by Heavendenies — February 7, 2009 @ 8:17 am

  28. As far as I know HfB will still ahve an uptime of 30 seconds, so the only difference will be the 6% dmg an that you need bleedings instead of stacking it up in stealth before combat : / so you still need to renew it all 30 secs.

    Comment by Asteron — February 8, 2009 @ 1:35 pm

  29. IDK about u guys but these changes excite me. Currently I’m 51/13/7 and I do extremely well on the charts as it is, on mobile fights and some ground and pounds, But not as good as I should be doing (i have really good gear) .My beef has been that I work VERY hard to do that while other classes putting up similar numbers do not have to work as hard, are these changes going to be enough to reflect the complexity and challenge of playing mutilate?

    Comment by Youlee — February 8, 2009 @ 11:30 pm

  30. i love blizz for this ….
    # Mind Numbing Poison now reduces cast time by 30%, down from 60%.
    # Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.

    Comment by Falus — February 9, 2009 @ 7:55 am

  31. Rogue changes to happen in 3.0.9
    Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
    Mind Numbing Poison now reduces cast time by 30%, down from 60%.
    Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
    Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
    ————————————————–
    Quoted from Feist on Roguespot.com
    The mut nerf is a ~4-5 % overall damage loss for pve.
    The Slice and Dice buff is an overall ~ 4-5% damage gain for pve.
    The HFB buff is an exactly 6% dmg gain for pve.

    This is a 2-300 dmg buff, make no mistake.
    —————————————————-
    SnD is a 4-5% gain but I’m not sure if he accounted for the extra poison & FA procs or is that 4-5% flat white damage? Either way this is pvp nerf and a pve boost it seems. With Hit and crit and other overall stats to be increased with Uldar gear while at the lvl 80 cap I see this a good thing for pve. Pvp I’m not so sure but I’m sure akrios and nition would do better answering that question.

    Comment by Heavendenies — February 9, 2009 @ 9:06 am

  32. Nooo! just read at arenajunkies that they are going to nerf Mutilate from 50% vs poisoned targets to 20% vs poisoned target http://www.arenajunkies.com/showthread.php?p=614697#post614697

    Is it true or just a lie ?

    Comment by Shaddyd — February 9, 2009 @ 11:00 am

  33. Did you even bother reading the above posts? Or the new thread made by Akrios?

    Comment by Heavendenies — February 9, 2009 @ 12:26 pm

  34. Anyone know if the HfB buff will still apply to all your attacks or just the attacks on the bleeding mob? IE. will the 15% dmg bonus add to FoK?

    Comment by Aidias — February 10, 2009 @ 4:57 pm

  35. You should always have rupture up anyways, so the HoB shouldn’t be too much of a problem to keep up.

    IMO you should raid combat now, with the adrenaline rush CD bumped down to three minutes and the Adrenaline Rush Glyph which reduces its CD by another minute, meaning that it’s only a 2 minute cooldown will boost your overall dps quite a bit. This means you could pop it 2-3 times in a normal boss fight. ( depending on the boss.) Also the 20% incresed dmg with killing spree is nice too, all the more reason to raid combat 3.1

    Comment by fatroguedorf — March 29, 2009 @ 8:55 am

  36. You shoul try Deep Combat (Use Killing Spree) and Sword Spec that’s a funny way to leveling but it’s not usefull in Bg because you’ll never gonna find anybody ALONE so the task of “Kill the Target” get really Hard to take if you’re combat in a BG

    Comment by Neji — December 18, 2009 @ 9:21 am

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