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Archive for January, 2009

Server migration complete

Saturday, January 31st, 2009

We are back again and would like to apologize for the downtime; if you weren’t following the twitter feed, our old host basically told us we were using too much server resources and had to upgrade or risk getting permanently suspended. Instead, we decided to move it to a faster one with more features. If you find any problems, such as broken links or missing images, feel free to post in the comments of this post and we will resolve them asap.

Thanks for sticking around, look forward to some new content :)

New Arena System 3.0.8

Saturday, January 24th, 2009

ratingchange

For those of you wondering, yes the arena point system has been fixed  since arena’s went back up, and I couldn’t be happier with the new system.

Right now a lot of the theorycrafting sites are trying to figure out all of the variables that go into the new rating systems, and I wouldn’t doubt that all these factors they mention do actually go into it, such as:

-Team’s Gear Level taken into account in results of what team you face. (more…)

Will Rogue Damage be nerfed too far? Blizzard Cryptic on the Arena Change

Friday, January 23rd, 2009

Blizzard has commented on the state of damage in PvP:

Burst damage in PvP

We think PvP is too bursty. What we haven’t announced is what we are going to do about it. Risks of making ill-conceived changes include just shutting out classes or specs without a lot of CC potential, or perhaps having long stalemate-ish fights where nobody ever dies. But that doesn’t mean we won’t do anything.

We are also still discussing whether this is a problem only with certain classes (rogue, mage, paladin, DK and possibly Feral get mentioned the most) or whether damage is just too high in general.

Resilience will still make a difference. When you talk to players sitting at say 500 resilience they can notice a difference and by 800 or 900 they feel like they can stay alive (caveat: this is a very generalized statement and obviously isn’t going to apply to every player or every situation).

What does this mean for rogues?

I’ll agree that damage is far too strong at the moment. That being said, a direct nerf to the damage of our class could easily go (more…)

Mage Rogue Strategy, Unmercy 5

Wednesday, January 21st, 2009

For those of you that are curious, I’ve decided not to talk about the current changes (intended or not) to the personal rating system. Suffice it to say, it’s a total disaster, and hopefully Blizzard will do something about it before they lose a bunch of committed players.

Rogue + Mage Strategy

Although I’ve run a bit of RMP and RMS this season (and I intend to spend more time on this after a priest friend levels), I’ve spent the bulk of season 5 playing mutilate rogue / frost mage. Although the comp seems to have all but disappeared from top end arena (there were only 2 or 3 in my battlegroup above 2k rating before this latest arena debaucle), I feel it still has a lot of potential, especially with incoming nerfs to BW Hunters and Death Knights. BW Hunter / Healer will remain a big challenge for rogue / mage, but the removal of double BW and a reduction on pet damage should equate to this comp being pushed down in rating by other healer teams that counter handle double BW.

Where Rogue / Mage really shines is in it’s versatility, like RMP in 3s. You aren’t dominant against much, but you have a chance against everything.

General Rogue Arena Strategy

Rogues are extremely fragile, and you will usually be the target (unless your mage is playing arcane). You should be playing (more…)