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Archive for July, 2008

More WOTLK Rogue Changes

Tuesday, July 29th, 2008

It’s been a couple of weeks since our last update here – mostly on my part due to a huge windstorm (80+ MPH winds) that hit my house early last week and left me without power and internet for the last 7 days (as well as some considerable damage to my house). Needless to say, it has made it very difficult to dedicate much time into WoW or the site other than a few minutes when I’m at a friends house. During that time, I tried to answer as many e-mails as possible and apologize if we have been slow or yet to reply to your questions.

 

Also Akrios is on summer vacation in the Dominican Republic until around the 1st of August.

 

Now lets get to the good news…

The new WOTLK build is out and lists two awesome Rogue changes:

Energy Change

Rogue Energy regeneration has been completely redone for WOTLK. There are no longer energy "ticks" as it is now a constant increasing number. You will still receive 20 energy, but instead of receiving in bursts of 20 every 2 seconds, Rogues will now consistently regen 1 every tenth of  a second. This turns out to be the same 20 every 2 seconds and 10 every second. This mechanic is a huge improvement over the old system as I can’t tell you how many times I have had to wait an additional 2 seconds to perform a special when I was 1 or 2 energy short. Another great thing about this is that it buffs Combat Potency, which currently restores 15 energy but does not reward you the energy until your energy ticks. With the removal of ticks altogether this talent becomes instant.

 

Kick Off the Global CD

This is something that I believed we needed for a long time and am very happy Blizzard decided to implement it. There is no downside to this and while most advanced Rogues have learned to manage their global cooldowns to interrupt, now they won’t have to.
 

Mutilate with RMP, Dealing with Lock Warrior Druid

Friday, July 18th, 2008

Playing Mutilate with RMP

This week I had the chance to play some RMP. I was looking to try mutilate again after the nerf to cheat death and hemo. Surprisingly, I found it to be similar in effectiveness to when I was playing as shadowstep. Realistically I’m sacrificing an opener and if my target gets away, there isn’t much I can do to catch up.

Other than that, I haven’t noticed a huge downfall in playing mutilate with this comp. I’m still a somewhat poor choice for a constant target for most teams, and without cheat death I don’t notice a big difference in survivability between mutilate and shadowstep. I think that at this point mutilate has become a lot closer to shadowstep in viability when playing with a healer and caster in 3v3. Playing double melee or 3 dps burst comps would still likely prefer a subtlety spec as the cooldowns to stay on a target or survive without a healer simply don’t exist as mutilate.

I tried a poison heavy 41/20/0 while playing. I still want to experiment with a deep assassination build, although I believe that lends itself more to playing outlast or in 5v5.

Warrior, Warlock, Druid, the strongest overall 3v3 lineup?

The supremecy of different arena comps is constantly changing. What I’ve discovered recently is just how dominant the warrior, warlock, druid combination is when played effectively. Where a rogue can only lock down a single target, a warrior has to mobility to quickly use physical and aoe snares and reliable stuns to keep their teammates alive. This team setup is extremely balanced, having a chance to win against most setups. We started learning this really on TR, where teams like BMFC or Inactive gave any comp I ran a lot of trouble. The hardest counters to this would likely be shadowpriest, ua lock, resto shaman or some 3 dps lineup, but these teams are generally kept out of the top by the dominance of rogue teams, which in turn get eaten by warrior lock druid.

Filefront link: here

Music: Paint it Black – Rolling Stones

Our rmp has been pretty successful against this comp until we ran into alexandra (now nerdkiller, the warrior I dueled in my last pvp video) vorrent and shinanigans. The ability of this particular team to peel, the warlock knowing when to use fel hunter dispel, and their strong coordination is what set them apart in my mind, combined with alexandra’s access to pve gear.

Basically our priest had too much of a difficulty attempting (more…)

Patch 2.4.3 is LIVE, Cheat Death Nerf Breakdown

Wednesday, July 16th, 2008

The patch is now live and while there aren’t very many class changes, (Blizzard said there won’t be until expansion), there are quite a few game changes. This includes 3 noticeable PvP ones that directly affect the Rogue class.

Patch Highlights

To start off, if you’re looking to level up a Rogue, you will now be able to purchase your first mount at level 30 instead of level 40, for the small cost of 35 gold! This will come as good news to people like myself, that hate to quest and level and will take all the help they can get.

Next is my favorite part of the patch – you are now able to purchase a 22 slot bag from Haris Pilton in the World’s End Tavern.  The "Gigantique" Bags cost 1200g each and you can buy as many as you’d like.

On a smaller note, Magister’s Terrace has received a slight nerf. Now that Rogues are capable of clearing it easier, they can obtain their own Shard of Contempt which still remains one of the top DPS trinkets available.

PvP Changes

There were 3 PvP changes in this patch that affect Rogues:

- Cheat Death Nerf
- Mage – Frost Amor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled  // Warlock – Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
- Rocket Boots can no longer be used in Arena

I was skimming the forums today expecting a lot more crying from people regarding the non-dispellable Mage/Lock buff change. However, I think it was being overshadowed so much by the Cheat Death nerf, that not many people have noticed it or put much thought into it. This is a pretty substantial change to both Mages and Warlocks, and while I’m indifferent on whether they needed it or not, I have no doubt it will make a noticeable difference in Arena. With it being so early in Season 4 I have been experimenting with several class setups in 3v3. Today I queued with a team that me and a couple friends made last week consisting of Rogue/Enhancement Shaman/Holy Paladin. Any time we were in a situation to kill a Mage it was much more difficult than before without the luxury of being able to simply spam Purge off his Frost Armor. The days of Warlocks forgetting to reapply their Fel Armor are over as well. =(

Cheat Death Nerf Breakdown

Cheat Death has gone through some changes over the past year. Starting out as a mediocre talent and then receiving a huge buff in patch 2.3,  it became one of the "must have" talents of any deep Subtlety build – preventing you from being the victim of a quick burst and allowing healers plenty of time to get you heals before you are about to die. Not only that, up until patch 2.4 the talent was bugged which allowed you to absorb 99% instead of 90% like the tooltip read. In this patch, it has received its first nerf, but how big of an actual nerf was it?

(more…)

Getting Hacked, Season 4, and a 2v2 Update

Tuesday, July 8th, 2008

Getting Hacked and Making Gold in WoW

This week in WoW was a learning experience for me I suppose. I started off getting my gold, primals (and for some reason, my Bandages and Jumper Cables) taken or vendored by what I would assume to be a Keylogger. I always considered myself fairly careful in regards to account security by frequently changing my password, but I guess I learned there’s no such thing as being too careful. I’m still hoping for some restoration, but I won’t hold my breath. Hopefully a few virus scans and copy+pasting my password as I log in will be enough to stop this from happening again.

The second thing I learned is just how easy it is to make gold in this game. I would assume that it’s the implementation of dailies that has caused a huge inflation, but either way it’s become extremely easy to earn gold. Just by doing dailies and some Mining / cloud farming (using the mote extractor), I’ve made almost 5000 gold in about 4 days without any ridiculous time investment. It takes probably an hour and a half to do about 20 daily quests, coupled with gathering along the way (if you have a gathering profession). You also net about 1000 honor doing the daily BG. This alone should earn you around 400 gold, if not more. A gathering profession like Mining or Herbalism should easily provide over 200g an hour as long as you don’t farm at peak times. With the onset of Season four, people seem willing to pay anything. Even with constant enchants and respecs, I can’t complain about gold in WoW, as the time investment for having enough to play has become very bearable.

Early Season 4 & Experiences on the Tournament Realm

Season 4 has been a lot of fun so far. Everyone’s interest in arena has returned, and teams that would never queue mid season are now playing. This is probably my favorite part of the season. At the same time, I’ve had a chance to try some interesting line ups before settling into secure 3v3 or 5v5 teams. One was Shadow Priest / Retribution Paladin / Rogue, which was surprisingly effective against everything other than double healer.

The Tournament Realm is starting to wind down, and I’ve learned the overall weakness of my Rogue / Hunter / Druid setup. There’s still time left, so I will be trying a few other things with a little over a week left to qualify. Regardless of the final standings, it’s been interesting to play against some of the top teams and players. This recently included Neilyo and Serrenia’s team, who seemed to get angry when losing. To give them credit, they did figure out a secure strategy to beat us, and we ended up losing about four in a row. 

Rogue / Hunter / Druid was working near the beginning of the Tournament, but constantly playing against Warrior / Warlock / Druid was our downfall, as we really had no answer to this team. With the time left I’ll be trying Disc Priest / Restokin / Rogue, or maybe another lineup all together (Rogue / Rogue / Druid seems strong). The 200 game requirement will make time a huge factor, and is something Blizzard should look into eliminating in future tournaments. 100 games sounds more reasonable in my opinion.

Quick 2v2 Update

Our 2v2 finally got some (more…)