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2.4.3 Notes Out, Cheat Death Nerfed

posted by Akrios on June 18th, 2008

Quick update. Not that we all didn’t see this coming, but:

Rogue

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

The first part isn’t that large a change. The majority of cheat death procs occur at or below 10 percent health. Althought the occasional 3 k mortal strike, 5k P.O.M meatball or NS Chain lightning is absorbed at a high amount of health, this is rarer than one might think.

The scaling of cheat death to resilience is brought in to start to curb the issue of rogues not needing resilience in arena due to excellent survivability. At 100 resilience in pvp gear, cheat death will only reduce damage taken by 20 percent for 3 seconds now. I don’t see rogues going back to full resilience gear to suit this change, but expect them to wear at least the 2 piece set bonus and hover around 200 resilience.

What does this really mean though? Shadowstep will remain by far the strongest arena build. Rogues will continue to invest points into cheat death. With the amount of survivability gained though 2 evasions, 2 vanishes, cloak of shadows, and other escape mechanisms such as sprint, rogues will remain slippery. If they have pve gear, they will continue to use it regardless of the change.

All in all, it’s a fair change to a talent that was overpowered, but in the end not much will be extremely different. I expect rogues with other dps assisting to focus other rogues more often though, as a stunlock that used to be survived with a cheat death will likely not be survived in the future.

Related posts:

  1. Patch 2.4.3 is LIVE, Cheat Death Nerf Breakdown
  2. 3.2 Patch Notes, Huge Resilience Change, Rogue Impressions
  3. 3.1.0 Patch Notes – Rogue Review
  4. Will Rogue Damage be nerfed too far? Blizzard Cryptic on the Arena Change
  5. Stealth Nerf to Nitro Boots the Death of Engineering? How I fixed my ping

17 Comments »

  1. Take that, <3 mutilate

    Comment by Satann — June 18, 2008 @ 5:23 pm

  2. Btw awsome job on the website been a fan of your vid, inspired me togo mutilate during season 1. keep em coming

    Comment by Satann — June 18, 2008 @ 5:28 pm

  3. awww this will affect double rog teams
    DANG !

    Comment by Kuz — June 18, 2008 @ 6:10 pm

  4. Damn you blizzard!!!!! You damned us!, thanks for the post mate!

    Comment by Rhcp — June 19, 2008 @ 2:27 am

  5. Ahh, well I guess I’m going to have to try out Mutilate Spec after all :P .

    Comment by Sind — June 19, 2008 @ 11:28 am

  6. WHAT!!!

    Comment by Owens — June 19, 2008 @ 11:45 pm

  7. lol at blizzard thinking every damn rogue in the whole world of warcraft has good gear

    what about those poor slackers with blues and ~20 resilience?

    blizz didn’t think that far huh? they’ll get like 2% less damage now because they don’t have good enough arena teams or time to get good pvp gear.

    GG Blizz, GG.

    Comment by Lappenlappen — June 21, 2008 @ 6:22 am

  8. “what about those poor slackers with blues and ~20 resilience?”

    poor slackers deserves to get owned, what’s your point?

    Comment by to Lappenlappen — June 21, 2008 @ 2:13 pm

  9. I currently hover around 189 resilience, in my ideal PVE/PVP gear next season I intend to be around 199. The nerf seems like it exists more to please the masses who QQ about cheat death being over powered, but I don’t think it’ll take too much of a toll.

    Comment by Shizuka (Sargeras) — June 21, 2008 @ 9:15 pm

  10. Thanks for explaining the nerf for me. I didn’t fully understand it before :)

    Comment by tossu — June 22, 2008 @ 1:21 am

  11. This is not a huge huge nerf btw. Well at least for me, sitting at 407 res :p I honestly love not dying to warriors from 20% to 0%. Or even the odd pom pyro mages out there still.

    Comment by Lyken — June 23, 2008 @ 11:42 am

  12. Really this nerf wont do to much, other classes think this is a huge nerf and will solve everything shs rogues still have hemo..they can still double vanish besides CD its still the same build..( less AP tho )

    Comment by Satann — June 23, 2008 @ 3:58 pm

  13. pve geared rogues nerfed QQ.. omg

    Comment by Wickedchick — July 6, 2008 @ 4:25 am

  14. Dont u think, that the nerf in sinister calling will affect most rogues that dont carre S3 or better weps?

    Comment by muhahaha — July 16, 2008 @ 1:43 am

  15. Hi

    Comment by milad — August 12, 2008 @ 5:06 am

  16. HI GUISE ROGUES AR COOL.
    LOL.
    xOxOx
    I HAVE WEBCAM U CAN SEE ME PLZ ADD ME I DONT HAV MSN.
    BECUSE IM TROLL.
    xxx
    Mister TROLL LOL I TRICKD U I PLAID GURL AND U TOUGH I WAS GIRL BUT I AM MISTER TROLL .
    LOLOLOLOLOLLLOLLOL HAPPYFACE :)

    Comment by Mister Troll — June 8, 2009 @ 4:50 pm

  17. Dear Mr. Troll.
    NO MORE CHRISTMAS PRESENTS FOR YOU.
    GTFO.
    BBQ.
    BB.
    Y.

    Comment by Mrs. Troll — June 8, 2009 @ 4:52 pm

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