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WOTLK Rogue Talents Revealed

posted by Nition on June 12th, 2008

The most recent WOTLK patch has included Rogue talents. The following list is a breakdown on each of these new and exciting talents.

**Please note these are not set in stone and if they are overpowered I’m sure they will get nerfed to the proper level Blizzard is looking for them to be.

***Any time you see a bunch of characters such as %h#@ it means it is an unknown time or percent. These numbers will be updated as soon as they become available.

UPDATES 6/14/08

-Listed all talents by which Talent Tree they are under.
-Added full list of Assassination Talents/Abilites.
-Removed Raid descriptions from talents that were under speculation on which tree they were listed in, but ended up being deep in Subtlety.
-Added numerous percents which were previously unknown.
-Talent Calculator removed due to Blizzard’s request, new one will be posted as soon as possible.
-Added *CHANGED* to current Talents that have been altered in WoTLK.

Your comments are always appreciated, I will try to keep this up to date as possible. Thanks

 

ASSASSINATION TALENTS

Deadly Brew (Requires 30 points in Assassination Talents) 0/2

"When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a $h% chance to apply a second poison"

Instant -> Deadly
Wounding -> Crippling
Mind-Numbing -> Crippling"

This is something that Rogues have been needing for quite some time now. Although I wish that there was something added onto Crippling Poison such as a chance to proc Wound, I’m definitely not complaining.

By having a Wound Poison have a chance to apply your Crippling Poison, Rogues should see a significant reduction in how many times they need to Shiv to keep a player locked down. For raiding, double Instant Poison with the chance to apply Deadly each time it procs, might end up out performing Windfury giving Rogues much more versatility in raids as far as what group they are in. Mind Numbing having the chance to proc Crippling will be an amazing upgrade in Mage duels, as well as Rogues that play on Warrior/Rogue/Druid 3v3 teams due to the Mortal Strike debuff already being on the target.

Devious Poisons (Requires 35 points in Assassination Talents) 0/2

"Increases the damage caused by your Instant Poison and Deadly Poison by 10%. In addition, when your target you’ve poisoned is healed or cured, there is a 50% chance the poison afflicts the healer."

This will finally bring Envenom into PvP. Coupled with Deadly Brew, it will bring variety to which poisons Rogues can use without completely sacrificing Wound/Crippling.

Focused Attacks (Requires 40 points in Assassination Talents) 0/3

"Your melee critical strikes have a 30% chance to give you 1/2/3 energy."

Similar to Combat Potency, a proc based energy regen that will work well with a Mutilate build. The longer the fight goes the more valuable this talent will be.

Blood Spatter (Requires 40 points in Assassination Talents) 0/2

"Increases the damage caused by your Garrote and Rupture abilities by 10/20%."

While this may not seem like a big deal, the damage overall to plate with a Mutilate build will be very nice. This also will negate the resilience affecting these two damage over time spells.

Cut to the Chase (Requires 45 points in Assassination Talents) 0/5

"Your Eviscerate and Envenom critical strikes have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum."

This is a great raid talent. In its current state, Rogues will most likely be using very low combo point Slice and Dice durations, along with using Eviscerate/Envenom a lot more to hopefully get a full 5 point Slice and Dice from there. This mechanic is great for raiding as a Rogue, so that you constantly have to make decisions in PvE on what finishers to use instead of just a set cycle to maximize your DPS. It might even eliminate you from having to use your Slice and Dice ability completley after the initial one.

Improved Poisons *CHANGED* (Requires 15 points in Assassination Talents) 0/5

"Increases the chance to apply poisons to your target by 5/10/15/20/25%."

Up until this change, most Rogues would pass up Imp Poisons for PvP in anything but a heavy Poison Mutilate build. With an increase of 15% from its old state, and having your poisons being able to proc a secondary one, this talent will be a must have. Getting 5 stacks of Deadly Poison for Envenoms or Wound Poison should be no problem at all.

Turn the Tables (Requires 35 points in Assassination Talents)

"You have a 5/10/15% chance of reflecting physical effects back on the attacker."

Amazing talent for Mutilate Rogues. Since they already have a harder time with melee due to the positioning requirement of the attack, reflecting a full rage Execute, Aimed Shot or Shadowstep Ambush will be quite satisfying. But I think the best part of this talent is having the ability to reflect things that prevent you from killing your current target – such as Kidneyshots, Mace stuns and even Hamstring.

Hunger for Blood (Requires 50 points in Assassination Talents) 0/1, 30 Energy, Instant

"Enrages you increasing all damage caused by 5%. If used while a Bleeding or Magic effect is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts 10 sec."

Amazing talent that I can’t believe doesn’t have a cooldown, only a low energy requirement. A nice blended final Assassination talent that combines Offense and Defense.aspects. For the first time since Luffa(lol), you can Blind/bandage on a Warrior any time you please. Furthermore, this in sync with Cloak of Shadows should make your survivability rate go up noticably. Which is nice since Assassination looks to have the lowest amount of survivability talents.

Master Poisoner *CHANGED* (Requires 25 points in Assassination Talents) 0/2

"Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects by 25%".

Nice change to this talent especially since Blind is no longer a Poison and cannot be resisted. This makes the talent very consistant and no longer luck based, which is a great direction Blizzard is taking for a lot of other talents as well. Having a 5 stack Wound fall 25% faster is huge for healers on you if you are getting targeted, or for a Crippling for you to get away.

Vile Poisons *CHANGED* (Requires 15 points in Assassination Talents)

"Increases the damage dealt by your poisons and Envenom ability by 7/14/21% and gives your poisons and additional 10/20/30%."

Dropped from 5 to 3 talent points. You will get an additional 5% damage from your Envenoms, but will lose the option of adding 10% dispell resist for an extra two combo points. However, I dont think anyone is complaining with the Improved Poisons change.

COMBAT TALENTS

Murder Spree (Requires 50 points in Combat Talents) 0/1

"Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times."

This seems similar to the Juggernaut Ultimate ability "Omni Slash" in DoTA. If it works the same way, not only will this be great at running into a group of 3-4 players and doing a considerable amount of damage, but you will be able to use this in a situation like a 2v2 when no other player is in range. Instead of switching targets, you will just stay on that target until 5 assaults are made. Bouncing around also makes your Rogue a tough target for players to focus damage on, especially melee.

Unfair Advantage (Requires 40 points in Combat Talents) 0/2

"Whenever you dodge and attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance that attacks will miss you by 2/4% for 8 sec."

Very nice talent for Combat since out of the three talent trees it has the lowest survivability. Coupled with Evasion your chance to be Blinded will be that much lower. Also it will be effective against most classes in PvP that usually wear the minimum hit possible.

Throwing Specialization (Requires 35 points in Combat Talents) 0/2

"Rank 2 Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds."

Combat Rogues will now no longer need to wear Gladiator gloves in PvP. The range is also very nice for interrupting casters that are at max range.

Stay of Execution (Requires 40 points in Combat Talents) 0/3

"When you have less than 35% health, all damage taken is reduced by 5/10/15% and you are treated as if you are at full health."

More defensive additions for Combat specs. Being treated that as if you are at full health is very nice, It negates things such as Molten Fury and makes it so Paladins cannot use Hammer of Wrath on you. The biggest thing though will be for Execute, even with their new talent allowing them to gain a chance on crit to be able to Execute whenever they want regardless of HP.

Nerves of Steel *CHANGED* (Requires 30 points in Combat Talents) 0/2

"Reduces the Duration of all Fear and Stun effects by 15/30%."

I really like this change. Having a Stun/Fear resist is always good, this will take the randomness out of these abilities and be much better in the long run.

Blade Twisting *CHANGED* (Requires 25 points in Combat Talents) 0/2

"Your damaging melee attacks have a 10/20% chance to daze the target for 4 seconds."

While the duration was reduced from 8 to 4 seconds, I still believe this to be a considerable buff to this talent. With it being all attacks, it will now proc much more and give you just the amount of time you need to reapply Crippling Poison. Especially to targets that are trying to get away from you by spamming Dispel Poison on themselves.

Riposte *CHANGED* (Requires 10 points in Combat Talents/ Requires 5 points in Deflection Talents) 0/1

"A strike that becomes active after parrying an opponents attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 seconds."

The duration of the debuff that will be applied to your target is simply amazing. This will result in a huge loss of DPS for your target. With the addition of Diminishing Returns to Disarm and the Warrior talent, the direction this ability has taken will once again make it something worth getting in the Combat Tree.


SUBTLETY TALENTS

Waylay (Requires 35 points in Subtlety Talents) 0/2

"Your Ambush critical hits have a 50/100% chance to reduce the target’s melee and ranged attack speed by 30%, movement speed by 70% and prevent item use for 8 seconds."

Good to see a little dagger love! I would assume there is a lot more to come for Dagger Rogues before the launch of WOTLK. The preventing item use is a very interesting aspect to this talent. This will be great for using Premed–>Ambush–>Kidney Shot without having to worry if their PvP trinket is up to get a full duration stun. Not to mention the many items that we don’t know about yet.

Slaughter from the Shadows (Requires 45 points in Subtlety Talents) 0/5

"Reduces the energy cost of your Backstab and Ambush abilities by 3/6/9/12/15."

More Dagger love! If the percentages of energy are low enough, you might be able to use Ambush/Backstab/Backstab only waiting on a global CD, all without Thistle Tea or Renetaki’s.

Wrongfully Accused
(Requires 40 points in Subtlety Talents) 0/2

"Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50% less damage for 3 seconds"

Although Combat has received many talents to improve its durability, I still believe that Subtlety will be the way to go for the highest survivability. This talent will really shine in higher brackets of PvP such as 3v3 and 5v5, buying your healers plenty of time anytime the opposing team decides to switch targets and focus fire on you. The talent alone is powerful enough for most teams to not even consider ANY spec Rogues as someone they can get a quick burst kill until they are certain you aren’t a Sub rogue.

Sap (Sub)

"Rank 4 – Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time."

Being able to Sap pretty much everything now, will add depth and variation to who your Sap target will be in PvP and PvE. It will also make Rogues more appealing to players looking for CC in lower player instances such as 5 mans.

Shadow Dance (Requires 50 points in Subtlety Talents) 0/1

"Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs. (2 min CD)"

Probably one of my favorites since it seems to have so much potential on what can be done with it. Going into Stealth every 2 seconds would be an amazing upgrade for Ambush, as well as make Rogues very hard to be focused in arena. I also am hoping that this ability will be able to be reset with Preparation.

Fan of Knives (Sub)

"Instantly throw both weapons at all targets within $a1 yards, causing $s1% weapon damage. (Level 80, 50 energy)"

Seems like a decent AoE ability for Rogues. Can be nice for finishing off multiple targets while farming or on a target that is low HP in arena (that is not your primary target) without switching and losing all of your combo points.

Prey on the Weak
(Requires 45 points in Subtlety Talents) 0/5

"Your normal melee critical strike damage is increased by 5/10/15/20/25% when the target has less health than you (as a percentage of total health)."

All around great talent. Especially good for 1v1 since as a Rogue you will usually get the jump on your target – meaning they will be lower in HP than you from the very start of the fight. Good raiding talent as well, since most of the time you are at full (or close to it) HP.

Honor Among Thieves (Requires 40 points in Subtlety Talents) 0/3

"Rank 3 – When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target. "

This is a great boost for Rogues especially in 5v5 arena, and since it works with healing spells as well, it should be great for any class composition you run.

Wavering Will

"Increases the time between an enemy’s attacks speed by $s1%, slows its casting speed by $s3%, and slows its movement by $s2%. Lasts $d."

Using this on healing classes in combination with Wound Poison, should be very effective in shutting them down for the most part. Also depending on the attack/casting speed reduction, the damage decrease of your target when someone is getting burned might be gamebreaking.

That’s it for now. Again, please note this is not a complete list and don’t get too worked up (being a Rogue or not) since any talents that are too overpowered will get nerfed. This is why it’s a BETA, so that they can try out their ideas before releasing them to the masses. This is just to give you an idea of what’s to come since I know we have all been waiting long enough.

 

Related posts:

  1. New WOTLK Rogue Changes, Life on Blood Furnace
  2. 3.1 Notes Out, New Rogue Glyphs Out
  3. 3.2 Rogue Updates
  4. More WOTLK Rogue Changes
  5. WoTLK Rogue Macros

42 Comments »

  1. oh wow, lots of cool new stuff here, as u said still beta though hopefully there will be some more pro dagger news!

    Comment by emokk — June 12, 2008 @ 11:28 pm

  2. Its alpha, not even beta, so many changes ahead for these OP things.

    Comment by Taowth — June 13, 2008 @ 12:15 am

  3. Wow really amazed, with these talents I might actually stay for WotLK. What made me sad though is that Cut to the Chase doesn’t work with rupture(which is our main damaging finisher in high end raids, as evis is migitated too much and envenom only good if you’re muti). But still I’m amazed with their creativity, which I thought they had lost due to the design of S4 armor. Really loved the combat “omnislash” ability, also seems that combat and daggers(non muti) will be viable in pvp again.

    Comment by Retrospect — June 13, 2008 @ 3:18 am

  4. The tallen’t calculator doesn’t work…. Also you say that the Shadow Danec ability will be great for raids (Thats where i checked how the hell Akrios can write something stupid like this ^^… well i got my answer…he just didn’t ;) ) Imagine the possibility of Premeditation + Ambush + kidney shot + Shadow Dance + Ambush + ambush + ambush :D

    Comment by BizkiT — June 13, 2008 @ 5:28 am

  5. btw the tallent calculator doesn’t work :(

    Comment by BizkiT — June 13, 2008 @ 5:28 am

  6. im still scared of the new warr abilities :o

    Comment by emokk — June 13, 2008 @ 11:30 am

  7. I removed the link to the Talent Calculator since it was removed by Blizzard’s request. Sry.

    @Bizkit- I had originally made the threat comment since on the first tooltip of Shadow Dance it said the attacks would cause no threat and there it wasn’t saying how far into the tree it actually was. So there was a possibility to make PvE hemo build that could possibly include it, but after I received updates that it was the 51 point talent it pretty much cancels out any chance for it to be used in a raid situation but had forgot to edit that part of the post. Thanks for noticing.

    Comment by Nition — June 13, 2008 @ 12:52 pm

  8. plz to give prey on the weak for pve

    Comment by Awem — June 13, 2008 @ 1:07 pm

  9. Awesome!! I was NOT going to plaY WOTLK but as it seems i will continue .

    Comment by Rhcp — June 13, 2008 @ 3:39 pm

  10. Wheres the Mutilate Love. Thats the True dagger spec

    lots and lots of Sub, Sub rogues will still rule in WotLK

    /sigh at the no skill ShS rogues

    Comment by Bloodcrave — June 13, 2008 @ 3:41 pm

  11. Focused Attacks

    “Rank 1 – Your melee critical strikes have a $h% chance to give you $s1 energy.”

    Most likely will be a low percentage due to Rogues crit, especially in raids. With the way critical strike rating works, I doubt Rogues crit will increase that dramatically at level 80.

    This is a 100% chance, and is very high in assassination. Like above mut or something, can’t check from work. Basically a combat potency for mutilate. The way it’s looking, mut may very well be outdamaging combat by a decent amount in WOTLK. Unless there’s some hilariously good changes for combat past what we’ve seen here.

    Honor Among Thieves (Requires 40 points in Subtlety Talents) 0/3

    “Rank 3 – When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target. ”

    This is another amazing raiding talent for Rogues, with having upwards of 40% crit (in raids) this should be proccing a ridiculous amount every encounter. I would assume that the percent chance will be nerfed to around 2-5%. This is also a great boost for Rogues in 5v5 arena, and since it works with healing spells as well, it should be great for any class composition you run.

    Nothing to do with raids, it’s at 40+ points into sub.

    Also, Bloodcrave, mut has some amazing changes here, are you on delicious drugs and candy?

    Are they delicious?

    Comment by Scritty — June 13, 2008 @ 6:11 pm

  12. @Scritty

    At the point of writing the original post it was unreleased what tree these talents would be in.

    I updated those once they became available but will fix it once i have time to remove pve descriptions from deep sub talents.

    Comment by Nition — June 13, 2008 @ 6:25 pm

  13. good stuff specially the shadow dance !

    Comment by Kuz — June 13, 2008 @ 6:42 pm

  14. It’s going to be interesting to see how Murder Spree even works. What does it mean 5 attacks? Does it include auto attacks? Does it disclude Yellow attacks? How will it know to jump to 5 different targets, how do you choose them etc.

    Either way, combat looks like its making a run to be extremly viable as a PVP spec again. It’ll be hard to compete with stuff like Shadow Dance and Cheat Death, but for rogues who find themselves loving both PVE and PVP the combat tree seems like it is extremly versatile and will allow for strong end game gear to be used to full potential with a high dps spec.

    Comment by Shizuka (Sargeras) — June 13, 2008 @ 8:23 pm

  15. ——————————————
    hard to be focused in arena. I also hoping that this ability will be able to be reset with Preparation.
    ————————————————————
    I also spek dumb

    Comment by Owens — June 14, 2008 @ 12:11 am

  16. http://war-tools.darlinganime.com/index.php?i=rogue is a working talent calc

    Comment by WelcomeToEARTH — June 15, 2008 @ 8:02 am

  17. @Owens: Might be better to just ban this guy. He’s just going to scrutinize every one of your posts and try to find something wrong with it because he has no life.

    Comment by Hey Akrios what's up in the world of Pokemon hmm I wonder how longer this name can become wow It's getting pretty long haha I bet you didn't expect this now did you? Well I guess I was going to go post on Gameriot but then I realized I had you on my bookm — June 15, 2008 @ 10:51 am

  18. If this talents will be as they are then its going to be Even more Fun playing with them.

    Comment by Desolator — June 17, 2008 @ 6:20 am

  19. Sweet! :D

    Comment by Ziggeman — June 17, 2008 @ 12:15 pm

  20. wow, sweet, i really like the fact that you can pvp with several different specs, awesome.! > :D

    Comment by Hyperstate — June 20, 2008 @ 12:47 pm

  21. some of those looks kinda OP

    i mean, you can do like 4 ambushes in a row now, D:

    but it looks really sweet!

    and i love how our survivability as combat is increasing!

    Comment by Lappen — June 21, 2008 @ 5:55 am

  22. Shadow Dance (Requires 50 points in Subtlety Talents) 0/1

    “Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs. (2 min CD)”

    This talent… is just amazing :D and only with 2 min CD and if u use preparation u can use it again :D . There are many other great abilitys like the energy reduced cost in backstab and ambush but this is definitly the best.

    Thanks for post this mate ;) Now we know what we can expect from the new expansion.

    Comment by berseker — June 21, 2008 @ 11:32 am

  23. This is OP. No way rogues will have this ablities, im juts very glad that almost all of these will be nerfed. Rogues are cheap

    Comment by jerry — June 22, 2008 @ 10:55 am

  24. Under SUBTLETY TALENTS the heading you have “Prey on the Weak (Requires 45 points in Combat Talents) 0/5″. Is this in the wrong place and actually belongs under combat talents? Or did you mistype and put “45 points in Combat Talents” instead of “45 points in Subtlety Talents” ? Not trying to point out mistakes just would like clarification on which tree that talent is actually in.

    Comment by Alan — June 29, 2008 @ 4:57 am

  25. @Alan

    Its a Sub Talent and has been fixed, thank you.

    Comment by Nition — June 29, 2008 @ 5:15 am

  26. Wow… shadow dance… say you stealth, sap one target, start opening on another, build combo points,ks, pop shadow dance, go back to sapped target, opener, ambush, backstab, blind him, go back to previous ks’ed target….

    Major damage on multiple targets or am i just delusional?

    Comment by Noobrogue — July 1, 2008 @ 7:55 pm

  27. these suck alot of these are useless for the tree there in, but its only the alpha hopefully blizz will see there mistakes and change them

    Comment by chopedsuey — July 3, 2008 @ 11:43 pm

  28. @ chopedsuey…… wow remarkable reflection there

    @ poster. very interesting, Im am excited, yet worried. I am a shs rogue, spec’d ambush and not hemo, I may be the only one out there I’m not sure. But holy shit these new talents are giving me a major chubby.

    Comment by Sneaky — July 7, 2008 @ 7:14 am

  29. Not sure if it got posted yet, but i did find this out the other day. Totems are getting changed, most notably windfury for rogues. It will now be a raid wide buff and it WILL stack with poison. So no more question about whether or not to have that IP or WF active on the main hand :) . But still, double instant will become a powerful mutilate ability in raids. looking forward to it.

    Comment by cruelshade — July 20, 2008 @ 12:53 pm

  30. Hello akrios and nition if I wanted to enter(approach) to his your guild notorious that requermiento deberia cdumplir to enter(approach) this super guild for which vreo not they do not stop to enter to cuanquiera as me jejeje.

    Good I go to the grain that pj must create to be able to enter(approach) this guild it is not important that it he has if gacer and I want to enter comosea if you were saying to me that to create estaria very happily matters that it he has to do enserio.

    Thank you for his your attention if they can join his your guild make it know me send me to my mail the pj that they serviria to his your guild and immediately it he it will create indeed.

    byeee

    Comment by diego_vera — August 9, 2008 @ 12:26 pm

  31. I don’t have much faith in something like Shadow Dance actually working. WoW has had problems with rogue stealthing from its inception, particularly when that stealthing takes place during combat or while you’re targeted.

    If blizzard fixes vanish and all stealthing abilities to force untargetting by all other players and npcs on the stealthing rogue, then it might have a chance. Otherwise, we’ll just get auto attacked out of stealth during the Dance before we can make use of it.

    Comment by Razoria — August 13, 2008 @ 1:21 pm

  32. Guys this is insane, im just considering the fact as a priest you cant do shit against Rogues especially with waylay, throwing specialization,nerves of steel and wavering will. Fear is the only chance for Priests to get at least a little distance between me and the enemy, but if he isnt feared as long, im slowlier, he can throw from far distance and my cast are slowlier im totally fu****.
    all in all a nice upgrade for rogues although it doesnt seem fair now, i dont know what other classes will get.

    so far

    Comment by moltoky — August 26, 2008 @ 5:02 am

  33. I betchya Shadow Dance is going to get nerfed of some sort… not only that, but they are planning to modify a bunch of things so .. “_

    Comment by You know? — August 27, 2008 @ 10:31 pm

  34. Thanks a lot man. I quit WoW about 5 months ago because I hate most of the people that play (no offense). But, now I think I am going to have to try it again. I always liked using daggers/combat, but it never really was prime anywhere except smaller instances. Hopefully I will be able to hold more weight now. Anyways, nice article. Thanks for the research.

    Comment by Mike — September 23, 2008 @ 11:04 am

  35. Your site is fantastic!!Keep it up. i have a dwarf rogue but i have problem with my dps i m spec 20/0/41 and i can t do a lot of dmg i have s3 3 items and 1 s4
    swords shoulders are s2 can u help me with some tips?i don t know what i m doing wrong… i push wrong combinations?i push the buttons not correct?
    its better to play with mouse clicks?pls tell me how to play tell me a path to walk what to do and with wich order

    Comment by dionysos — October 3, 2008 @ 7:14 am

  36. hmm,,, i’ve check this talent calc, every1 says its the newest talents from beta or whatever.

    No fan of Knives in Subtlety nor in Combat.
    it may be moved to general rogue ability. pew pew, we gots AoE in both pve & pvp

    link: (copy it )

    http://talent.mmo-champion.com/?rogue

    Comment by Underline — October 4, 2008 @ 9:03 am

  37. whoever said rogues are/have been/are going to be overpowered, is wronnggg.
    before, it was arguable. but now it’s not. I know they are getting a good bit of some strong new talents and such, but warriors and paladins are going to be wayyy op compared to everyone else in wotlk.

    Comment by ,,yes- — October 19, 2008 @ 4:41 pm

  38. LOL.
    I played on my private server (wotlk) long before this came out, ive known it for like 3 months.

    Comment by Lolx — November 8, 2008 @ 5:37 am

  39. ROFL
    I have a life and dont need to tell anybody that i have played the games before the developers even try them…

    jerk…

    Comment by LOLx2 — November 10, 2008 @ 3:33 pm

  40. honor among thievies….
    damn good…
    don’t need to worry about the cps anymore…
    u can just wait there and then 5 CPs on…
    yes,a good thief must learn how to steal cps from your 4 guys…
    btw,i don’t really understand the murder spree…
    both weapons?use 2 swords to mutilate?

    Comment by NanoK — November 10, 2008 @ 11:24 pm

  41. Hey man, fix your
    Turn the Tables (Requires 35 points in Assassination Talents)
    “You have a 5/10/15% chance of reflecting physical effects back on the attacker.”
    I was about to go right away and Spec Assassin, but Turn The Tables is lil other shit : http://thottbot.com/rogue/t#jTj1uHo63
    For raids and parties stuff…

    Comment by BloodrogueMG — November 11, 2008 @ 1:29 pm

  42. yr8ksg7ds6lir3l4

    Comment by Antonio Lester — November 12, 2008 @ 4:47 pm

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